Interactive Digital Storytelling Using Canva to Increase Motivation and Reading Achievement
DOI:
https://doi.org/10.1234/prosiding.v2i1.5026Kata Kunci:
Interactive Digital Storytelling, Canva, Reading Achievement, Students’ Motivation, EFL LearningAbstrak
Abstrak— Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan Interactive Digital Storytelling menggunakan Canva dalam meningkatkan motivasi belajar dan prestasi membaca siswa kelas VIII MTs Islamiyah Kasiman. Penelitian ini menggunakan metode Classroom Action Research (CAR) dengan subjek sebanyak 38 siswa. Data dikumpulkan melalui tes membaca, observasi, dokumentasi, dan catatan lapangan. Hasil penelitian menunjukkan bahwa penggunaan Interactive Digital Storytelling berbasis Canva mampu menciptakan pembelajaran yang lebih interaktif, menarik, dan menyenangkan. Media visual seperti gambar, animasi, dan ilustrasi cerita membantu siswa memahami teks naratif dengan lebih mudah serta meningkatkan keterlibatan siswa selama proses pembelajaran. Selain itu, penggunaan Canva juga meningkatkan motivasi belajar siswa karena pembelajaran dikemas secara kreatif dan interaktif. Peningkatan kemampuan membaca terlihat dari kenaikan nilai rata-rata siswa dari 64,84 pada pre-test menjadi 79,13 pada post-test. Persentase ketuntasan belajar juga meningkat dari 36,8% menjadi 84,2%. Hasil observasi menunjukkan bahwa siswa menjadi lebih aktif, percaya diri, dan antusias dalam mengikuti pembelajaran membaca. Dengan demikian, Interactive Digital Storytelling menggunakan Canva terbukti efektif dalam meningkatkan motivasi belajar dan prestasi membaca siswa dalam pembelajaran EFL.
Kata kunci—Interactive Digital Storytelling, Canva, Motivasi Belajar, Prestasi Membaca, EFL
Abstract— This study aimed to examine the effectiveness of Interactive Digital Storytelling using Canva in improving students’ learning motivation and reading achievement of eighth-grade students at MTs Islamiyah Kasiman. This research employed Classroom Action Research (CAR) involving 38 students. The data were collected through reading tests, observations, documentation, and field notes. The findings showed that Canva-based Interactive Digital Storytelling created a more interactive, engaging, and enjoyable learning atmosphere. Visual media such as illustrations, animations, and digital story displays helped students comprehend narrative texts more easily and increased their participation during classroom activities. In addition, the use of Canva improved students’ learning motivation because the instructional process was delivered creatively and interactively. Students’ reading achievement improved significantly, as indicated by the increase in the mean score from 64.84 in the pre-test to 79.13 in the post-test. The percentage of students achieving the minimum mastery criterion also increased from 36.8% to 84.2%. Observation results revealed that students became more active, confident, and enthusiastic during reading activities. Therefore, Interactive Digital Storytelling using Canva proved to be effective in improving students’ motivation and reading achievement in EFL learning.
Keywords— Interactive Digital Storytelling, Canva, Reading Achievement, Students’ Motivation, EFL Learning
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