Pengaruh Gamifikasi Berbantu Quizizz Terhadap Hasil Belajar IPS Siswa Kelas VIII

Authors

  • Muhammad Ikhlasul Muttaqin IKIP PGRI Bojonegoro
  • Taufiq Hidayat IKIP PGRI Bojonegoro

Abstract

This study aimed to determine the effect of gamification assisted by Quizizz on the social studies learning outcomes of eighth-grade students at SMPN 1 Ngasem. The study was motivated by the low level of student engagement and learning outcomes in social studies learning, which was still teacher-centered. This research employed a quantitative approach using a pre-experimental design with a one-group pretest-posttest design. Data collection techniques were conducted through learning outcome tests in the form of pretests and posttests. The research instrument consisted of multiple-choice questions administered before and after the treatment. Data were analyzed using statistical tests to determine the effect of implementing gamification assisted by Quizizz on students’ learning outcomes. The results showed that the use of gamification assisted by Quizizz significantly improved students’ learning outcomes. The implementation of game elements such as scores, leaderboards, challenges, and direct feedback made students more active, motivated, and enthusiastic during the learning process. Therefore, gamification assisted by Quizizz can be used as an innovative learning alternative to improve students’ social studies learning outcomes.

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Published

2026-06-23

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Articles