Eksperimentasi Penggunaan Model Pembelajaran Kooperatif Game Based Learning Berbantuan Blooket
Abstract
Abstract
The advancement of technology demands innovative learning that is active and enjoyable, yet conventional teaching methods remain dominant, resulting in low student achievement in Economics. This study focuses on the experimentation of cooperative learning model Game-Based Learning assisted by Blooket towards Economics learning outcomes of Grade XI students at SMA Negeri 1 Kasiman. This study employed a quantitative approach with a quasi-experimental design using a pretest-posttest control group design. The sample consisted of two classes, namely the experimental class applying the Game-Based Learning model assisted by Blooket and the control class applying conventional learning, selected through purposive sampling technique. The research instrument used was a multiple-choice test that had been validated for validity and reliability. Data were analyzed using an independent sample t-test at a significance level of 0.05. The results revealed a significant difference between the learning outcomes of the experimental and control classes, where the experimental class obtained a higher average score compared to the control class. Therefore, the cooperative learning model of Game-Based Learning assisted by Blooket is proven effective in improving students' Economics learning outcomes.
Keywords: Game-Based Learning, Blooket, Learning Outcomes, Economics, Cooperative Learning
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.