Game Based Learning: Meningkatkan Minat Siswa Pada Ekonomi melalui Media Pembelajaran Monopoli di SMA

Authors

  • Yudhistira I'zaaz Saif Iftikhaar IKIP PGRI Bojonegoro
  • Inayatul Munifah
  • Aditya Putra Pratama
  • Rosalia Maydian Handayani
  • Ratna Ayu Wirasti
  • Faizatus Sholihah

Abstract

Abstract

Economic learning at the high school level is often considered boring because of its theoretical nature, thus reducing student interest in learning. This study aims to increase interest in learning economics through the application of Game Based Learning (GBL) with modified Monopoly game media according to the subject matter. The research method uses a Research and Development (R&D) approach with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The media was developed by incorporating economic concepts such as investment, inflation, and financial management in the form of a board game. The pilot test was conducted on high school students using purposive sampling technique. Data were collected through observation, interviews, and pre-test and post-test of learning interest, then analyzed descriptively and inferentially. The expected results showed a significant increase in students' interest in learning, characterized by active participation, better understanding of the material, and a pleasant learning atmosphere. This media is considered to be able to overcome the limitations of the traditional lecture method and become an innovative alternative in learning economics that suits the characteristics of students in the era of education 5.0.

Keywords: Game Based Learning, Monopoly, Learning Interest, Economics, Learning Media

 

 

Published

2025-08-11 — Updated on 2025-06-17

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