Inovasi Media Pembelajaran FILM (Flipbook Interaktif Literasi Matematis) pada Materi Statistika Kelas VIII SMP

Authors

  • Kharisma Yogik Nur Aini IKIP PGRI Bojonegoro

Abstract

Abstrak
Penelitian ini bertujuan untuk mengembangkan media pembelajaran FILM (Flipbook interaktif Literasi Matematis) pada materi statistika kelas VIII SMP yang layak digunakan dalam proses pembelajaran matematika. Pengembangan media dilatarbelakangi oleh rendahnya minat belajar siswa dan terbatasnya penggunaan media interaktif dalam mendukung pemahaman konsep statistika dan kemampuan literasi matematis siswa. Penelitian ini menggunakan metode RR&D mengacu pada model pengembangan 4D yang kemudian dimodifikasi menjadi 3D, yaitu define, design, dan develop. Tahap define yang dilakukan meliputi analisis awal, analisis siswa, analisis tugas, analisis konsep, dan analisis tujuan pembelajaran. Tahap design meliputi perancangan tampilan media, penyusunan materi, dan pembuatan instrumen penelitian. Tahap develop dilakukan dengan pembuatan produk, validasi oleh ahli materi dan ahli media, revisi produk, serta uji coba terbatas kepada siswa kelas VIII SMP. Teknik pengumpulan data menggunakan lembar validasi ahli. Hasil penelitian menunjukkan bahwa media FILM memperoleh kategori sangat valid berdasarkan penilaian ahli materi dengan rata-rata 0,911 dan ahli media dengan rata-rata 1,111. Dapat simpulkan media yang dikembangkan mampu membantu siswa memahami materi statistika secara lebih menarik, interaktif, dan kontekstual melalui penyajian gambar, animasi, dan latihan soal berbasis literasi matematis. Dengan demikian media pembelajaran FILM pada materi statistika layak digunakan sebagai inovasi pembelajaran matematika di kelas VIII SMP.
Kata kunci: Media Pembelajaran, Flipbook Interaktif, Literasi Matematis, Statistika
Abstract
This study aims to develop FILM (Interactive Flipbook Mathematical Literacy) learning media on statistics material for grade VIII junior high school that is suitable for use in mathematics learning. The development of this media is motivated by the low interest of students in learning and the less than optimal use of interactive learning media in supporting the understanding of statistical concepts and students' mathematical literacy skills. This study uses the R&D method with a 4D development model modified into 3D, namely define, design, and develop. The define stage is carried out by initial analysis, student analysis, task analysis, concept analysis, and analysis of learning objectives. The design stage includes designing media displays, compiling materials, and making research instruments. The develop stage is carried out by product creation, validation by material experts and media experts, product revisions, and limited trials on grade VIII junior high school students. The data collection technique uses an expert validation sheet. The results of the study show that FILM media obtained a very valid category based on the assessment of material experts with an average of 0.911 and media experts with an average of 1.111. It can be concluded that the developed media can help students understand statistics material in a more engaging, interactive, and contextual way through the presentation of images, animations, and mathematical literacy-based practice questions. Therefore, FILM learning media for statistics material is suitable for use as an innovation in mathematics learning in grade VIII of junior high school.
Keywords: Learning Media, Interactive Flipbook, Mathematical Literacy, Statisti

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Published

2026-07-31