Prosiding Seminar Nasional (Kolaborasi Pendidikan dan Dunia Industri)
Prosiding ini disusun berdasarkan hasil seminar nasional yang diselenggarakan oleh Program Studi Pendidikan Ekonomi IKIP PGRI Bojonegoro yang berfokus pada kolaborasi pendidikan dan industri
Pengaruh Hedonic Shopping Motivation dan Sales Promotion terhadap Impulse Buying Generasi Z di Bojonegoro
This study examines how hedonic shopping motivation and sales promotion influence impulse buying behavior among Generation Z TikTok Shop users in Bojonegoro. This research employed a quantitative approach using a survey method through questionnaires distributed to respondents selected by purposive sampling technique. Data were analyzed using validity tests, reliability tests, classical assumption tests, multiple linear regression analysis, t-tests, F-tests, and coefficient of determination (R Square). The results showed that hedonic shopping motivation had a positive and significant effect on impulse buying with a t-value of 4.816 > 1.984 and a significance value of 0.000 < 0.05. Sales promotion also had a positive and significant effect on impulse buying with a t-value of 2.979 > 1.984 and a significance value of 0.004 < 0.05. Simultaneously, both variables significantly affected impulse buying with an F-value of 62.304 > 3.09 and a significance value of 0.000 < 0.05. The R Square value of 0.562 indicates that 56.2% of impulse buying behavior can be explained by hedonic shopping motivation and sales promotion, while the remaining percentage is influenced by other factors outside this study. Keywords: Hedonic shopping motivation, sales promotion, impulse buying
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Pengaruh Metode Gamification Berbantuan Baamboozle terhadap Hasil Belajar Siswa
This study aims to analyze the effect of the Gamification method assisted by Baamboozle on the Economics Learning Outcomes of Students at Sunan Ampel Tanjungharjo Islamic Senior High School. The approach used is quantitative with a one group pretest-posttest experimental design. The research sample consisted of 15 grade X students of MA Sunan Ampel Tanjungharjo in the 2025/2026 academic year. Data collection was carried out through observation, testing and documentation. The test instrument was tested for validity and reliability before use. The Normality test using Shapiro-Wilk showed that the data were normally distributed with a significance value > 0,05. The results of the Paired Sample t-Test showed a significance value of 0,000 < 0,05 and a calculated t value of 10,555 > t table 2,145. The results of the N-Gain test obtained an average value 0f 0,6117 in the moderate category. So there was a significant difference between the average posttest score. These findings indicate that the application of gamification through interactive media such a Baamboozle can improve learning outcomes and create an active and enjoyable learning atmosphere. Keywords: Gamification, baamboozle, learning outcomes, economics
Pengaruh Kepercayaan, Keamanan, dan Kemudahan terhadap Keputusan Penggunaan QRIS pada UMKM Bojonegoro
Continuous breakthroughs in digital technology have significantly optimized the utilization of transaction methods like electronic wallets and QR codes. Even though Bank Indonesia has established QRIS as a unified national benchmark to streamline digital payments, its implementation rate within Bojonegoro Regency remains limited. Grounded in the Technology Acceptance Model (TAM), this empirical investigation explores how security protocols, trust, and user-friendliness shape the willingness of MSME entrepreneurs to integrate this system. Employing a quantitative approach, survey data were compiled from 120 active QRIS merchants selected through purposive sampling. The gathered datasets were subsequently computed using the IBM SPSS software package. Based on the regression analysis, the recorded significance metrics reached 0.045, 0.000, and 0.024, confirming that the ultimate decision to embrace QRIS is powerfully dictated by trust, security, and perceived ease of use.
Pengaruh Brand Awareness, E-WOM, dan Store Atmosphere Terhadap Keputusan Pembelian Tomoro Coffee
Theqgrowth of the coffee shop industryqin non-metropolitan areas such asqBojonegoro Regency encourages business actors toqdevelop effective marketing strategies to influenceqconsumer purchasing decisions. This study aims to analyze theqinfluence of brandqawareness, electronic word of mouth (e-WOM), and storeqatmosphere onqconsumer purchasingqdecisions at Tomoro Coffee Bojonegoro. The studyqused a quantitative approach with a causal associativeqdesign and survey method. A sampleqof 100 respondents was selected using aqpurposive sampling techniqueqwith the criteria of beingqover 17 years old and having made at leastqtwo purchases. Data were collectedqthrough a Likert scale questionnaire andqanalyzed using IBM SPSS Statistics 25 through validity, reliability, classical assumptions, multiple linear regression, t-test, qF-test, and coefficient of determinationqtests. The results showedqa regression equation of Y = 0.818 + 0.325X₁ + 0.501X₂ + 0.270X₃. Partially, qbrand awareness, e-WOM, and storeqatmosphere had a positive and significantqeffect on purchasing decisions. Simultaneously, all three variables also had a significant effect, withqan Adjusted R² value of 0.616, indicating thatq61.6% of the variation in purchasingqdecisions could be explained byqthe research model. The e-WOMqvariable was the most dominant factor influencing consumerqpurchasing decisions. Keywords: BrandqAwareness, Electronic Word of Mouth (e-WOM), Store Atmosphere, qPurchasing Decisions, S-O-R Theory.
Penerapan Model Group Investigation (GI) Berbantuan Quizizz dalam Pembelajaran Ekonomi Kelas XI
Abstract This study was conducted with the aim of describing the implementation of the Group Investigation (GI) learning model combined with the use of Quizizz in Economics learning for eleventh-grade students at MA Al-Arqom Sarirejo. The background of this research was the low level of student participation during the learning process and the dominance of teacher-centered teaching methods. This study employed a qualitative descriptive approach. The research data were collected from teachers and students through observation, tests, open-ended questionnaires, and documentation. The findings revealed that the implementation of the Group Investigation (GI) model assisted by Quizizz was able to create a more participatory, communicative, and collaborative learning atmosphere. Students demonstrated greater learning interest during discussions, in expressing opinions, and while completing evaluations using Quizizz. In addition, students’ learning outcomes also improved, as indicated by posttest scores that were higher than the pretest scores. Students’ responses toward the learning process were generally positive because the learning activities were considered more interesting, enjoyable, and easier to understand. Therefore, the Group Investigation (GI) learning model assisted by Quizizz can be used as an alternative strategy to improve the quality of Economics learning.
PERBEDAAN HASIL BELAJAR IPAS: PJBL VS FLIPPED CLASSROOM DI SMK DANDER
Differences in student achievement across instructional models remain a central concern in vocational education research. This study investigated whether Project-Based Learning (PjBL) and Flipped Classroom produce distinct IPAS cognitive outcomes among Grade X students at SMK Negeri Dander. A quasi-experimental design with non-equivalent pretest–posttest groups was employed, involving 70 participants drawn from two intact classes (X TSM 1 and X TSM 2) via purposive sampling. Achievement was assessed through a 25-item instrument aligned with Anderson and Krathwohl’s revised taxonomy, comprising 20 multiple-choice items (C1–C3) and 5 constructed-response items (C4–C6). An independent samples t-test on posttest scores yielded t(68) = 3.352, p = .001, confirming a statistically significant group difference. The PjBL cohort recorded a higher mean posttest score (M = 85.17) relative to the Flipped Classroom cohort (M = 81.91). Normalized gain indices were 0.516 (PjBL) and 0.405 (Flipped Classroom), both falling within the moderate range yet favouring PjBL in learning efficiency. These findings suggest PjBL warrants priority consideration when designing active IPAS instruction at the vocational secondary level.
Pengaruh Integrasi Fintech Dan Cashback Terhadap Keputusan Penggunaan E-Wallet Dana Oleh Mahasiswa.
Abstract This study examines how fintech integration and cashback schemes effect IKIP PGRI Bojonegoro Economic Education students' DANA e-wallet use. Quantitative causal research was used in this study. Purposive sampling and the Slovin algorithm selected 159 respondents from 263 students. “SPSS was used to examine Likert scale-based questionnaire data using multiple linear regression, validity and reliability tests, classical assumption tests, t-test, F-test, and coefficient of determination.” Cashback schemes and fintech integration partially and simultaneously influenced students' DANA e-wallet use. Cashback schemes offer financial benefits, but fintech integration simplifies, secures, and speeds transactions. Thus, these characteristics are vital to student DANA e-wallet adoption.
Kajian Makna Filosofis Teatrikal Putri Klenting Dolanan Banyu Sebagai Media Civic Values
This descriptive-interpretative qualitative study aims to elaborate on the philosophical meanings of the "Putri Klenting Dolanan Banyu" theatrical performance and analyze its role as a medium for socializing civic values among the youth in Rengel Village, Tuban Regency. Data were gathered purposively from village officials, cultural figures, artists, and youth through observation, interviews, and documentation, then analyzed using the interactive model of Miles, Huberman, and Saldaña. The results show that the festival involves an inclusive community ecosystem dominated by the younger generation aged 15–24 (57%). Philosophically, the performance reflects the Javanese philosophy of "Memayu Hayuning Bawana"; the water symbol signifies ecological harmony with the Goa Ngerong spring, while the character of Putri Klenting personifies integrity, patience, and responsibility. In the civic dimension, this tradition effectively internalizes the values of mutual cooperation, responsibility, and social care through an experiential learning approach via youth's direct involvement in the festival production. This study concludes that optimizing local wisdom successfully establishes an adaptive community-based civic education model to strengthen youth's civic character.
Pengaruh Model Pembelajaran Connecting, Organizing, Reflecting, Extending (CORE) terhadap Prestasi Belajar Siswa
Tujuan penelitian ini adalah untuk menilai, melalui cara empiris, seberapa baik prestasi akademik anak-anak ketika diajarkan keragaman lingkungan menggunakan pendekatan pembelajaran CORE. Penelitian ini menggunakan desain pretest-posttest satu kelompok dan bersifat kuantitatif, dengan desain kausal eksploratif. Partisipan penelitian adalah 32 siswa dari Kelas VII-A di SMP Negeri 1 Ngasem, yang dipilih secara metodis. Penilaian hasil belajar, yang diberikan baik sebelum maupun sesudah pembelajaran, dengan metode dokumentasi tambahan, merupakan tulang punggung alat pengumpulan data. Dengan menggunakan perangkat lunak SPSS 27, uji t sampel berpasangan digunakan untuk mengevaluasi hipotesis setelah data lapangan dikumpulkan. Perubahan yang cukup besar pada kurva skor ditunjukkan oleh temuan analisis deskriptif. Skor rata-rata meningkat dari 46,56 pada pretest menjadi 87,03 pada posttest. Dengan tingkat signifikansi dua arah sebesar 0,001, yang jauh lebih rendah daripada ambang batas 0,05, nilai t yang dihitung secara inferensial sebesar 18,084 ditemukan, yang secara meyakinkan melampaui nilai t penting sebesar 2,034. Kami secara resmi menolak hipotesis nol dan mengadopsi hipotesis alternatif (Ha) berdasarkan fakta-fakta matematis ini. Oleh karena itu, sebagai strategi pengajaran adaptif, model pembelajaran CORE layak didukung karena dampak positifnya yang substansial terhadap hasil belajar siswa.
Pengaruh Model Pembelajaran Contxtual Taching And Learning (CTL) berbantu Mentimeter
Abstrak Penelitian dilatar belakangi oleh menurunnya minat belajar siswa yang mengakibatkan hasil belajar kurang baik, dan masih banyak siswa yang hanya belajat tanpa menyatukan dengan dunia nyata, guru masih banyak mengunakan model pembelajaran konvesional sehingga siswa kurang aktif dalam proses belajar mengajar secara langsung. Penelitian dilakukan di SMA negeri 1 tambakrejo dengan ini peneliti mengunakan model pembelajaran contextual taching and learningberbantu Mentimeter berbasis website. Penelitian ini memiliki tujuan yaitu memaksimalkan keaktifan serta hasil belajar siswa dengan menerpkan model dan media tersebut. Penelitian menggunakan dua kelas yang berperan kelas eksperimen serta kelas kontrol. Teknik pengumpulan data dengan observasi, tes, dokumentas, serta pretest maupun posttest. kelas yang dipergunakan pada penelitian yaitu kelas X-4 dan X-5. Pengolahan data menggunakan bantuan Excel dan SPSS versi 25 mendapatkan hasil uji Independent Sample T-Test hasil belajar sebesar 0,0,285 > 0,05 membuktikan bahwa tidak terdapat perbedaan antara kelas eksperimen dan kelas kontrol. membuktikan bahwa nilai posttest siswa kelas eksperimen dan control lebih besar dari 0,05 maka dinyatakan bahwa Ho ditolak dan Ho1 diterima hal ini menujikan bahwa tidak terdapat pengaruh yang siknifikan.
Analisis Kelayakan pada Usaha ES Batu Kristal Raja Beku di Bojonegoro
This study aims to analyze the feasibility of the Raja Beku Crystal Ice business in Bojonegoro Regency from the aspects of marketing, operations, human resources, legal, and finance. The study employed a descriptive qualitative approach with Raja Beku Crystal Ice as the research object. Data collection techniques included interviews, observations, and documentation. Data analysis used the Miles and Huberman model, consisting of data reduction, data presentation, conclusion drawing, and verification. The results of the study are expected to provide an overview of the business condition of Raja Beku Crystal Ice based on the five aspects of business feasibility analysis. The marketing aspect was analyzed through market potential and marketing strategies, the operational aspect through production processes and resource utilization, the human resources aspect through workforce management, the legal aspect through business legality, and the financial aspect through cost, revenue, and profit analysis. This research is expected to serve as a consideration for business owners in making business decisions and as a reference for MSME actors and future researchers related to business feasibility studies.. Keywords: business feasibility study, MSMEs, crystal ice, marketing aspect, financial aspect.
Eksperimentasi Model Pembelajaran Deep Learning Berbantu Aplikasi Zep Quiz
Abstract The Deep Learning learning model is an instructional approach that emphasizes deep conceptual understanding, critical thinking, and active student involvement in the learning process. This approach prioritizes meaningful learning, mindful learning, and joyful learning. In its implementation, Deep Learning can be supported by interactive digital learning media such as the Zep Quiz application. Zep Quiz is a game-based quiz platform capable of creating a more engaging, interactive, and competitive learning atmosphere, thereby increasing students’ motivation and participation in learning activities. The application of the Deep Learning model assisted by the Zep Quiz application is expected to improve student learning outcomes, particularly in Economics subjects at SMA Negeri 1 Balen. This study aimed to determine the effect of the Deep Learning learning model assisted by the Zep Quiz application on the learning outcomes of tenth-grade students in Economics subjects at SMA Negeri 1 Balen. This research was categorized as quantitative research using cluster sampling techniques, involving two different groups, namely the experimental group (X-8) and (X-4) at SMA Negeri 1 Balen. In accordance with the research objectives, the data were analyzed using an independent sample t-test with the assistance of SPSS. The results of the hypothesis testing showed a significance value of 0.025 < 0.05, indicating that the learning outcomes of tenth-grade Economics students at SMA Negeri 1 Balen were influenced by the implementation of the Deep Learning model assisted by the Zep Quiz application. Keywords: Deep Learning, Zep Quiz, learning outcomes, interactive learning, economics subject, learning model, learning motivation.
Pengaruh E-WOM Dan Price Discount terhadap Impulse Buying Generasi Z Pengguna Tiktok Shop
Abstract The modernization of digital technology has changed people's shopping behavior to online through social commerce such as TikTok Shop. Generation Z, especially students, is the largest user group vulnerable to impulsive purchases due to the influence of digital marketing strategies such as Electronic Word of Mouth (E-WoM) and Price Discount. This study aims to determine the effect of E-WoM and Price Discount on impulsive purchases among students of the Economics Education Study Program at IKIP PGRI Bojonegoro who use TikTok Shop. The research method used is a quantitative approach with a causal associative method. The research sample consisted of 72 students selected using the Proportionate Stratified Random Sampling technique. Data collection was carried out through questionnaires and analyzed using multiple linear regression with the help of IBM SPSS Statistics software. The results showed that partially E-WoM did not have a significant effect on impulsive purchases with a t-value of 0.736 < t-table 1.995 and a significance value of 0.463 > 0.05. On the other hand, Price Discount significantly influences impulsive buying with a t-value of 4.473 > t-table of 1.995 and a significance value of 0.000 < 0.05. Simultaneously, both variables significantly influence impulsive buying with an F-value of 15.627 > F-table of 3.130 and a significance value of 0.000 < 0.05. These findings indicate that the price discount strategy is more dominant in encouraging students' impulsive buying in TikTok Shop. Keywords: Electronic Word of Mouth (E-WoM), Price Discount, Impulse Buying, TikTok Shop.
Pengaruh Kepercayaan Dan E-WOM terhadap Keputusan Pembelian Mahasiswa pada Tiktok Shop
The proliferation of social commerce platforms, most notably TikTok Shop, has substantially transformed the purchasing landscape for college students. Nonetheless, empirical studies specifically exploring how consumer trust and E-WOM jointly shape student shopping behavior on TikTok Shop remain limited. This study aims to effect the influence of trust and E-WOM on the purchase decisions of Economic Education students at IKIP PGRI Bojonegoro on TikTok Shop, both partially and simultaneously. A quantitative associative causal approach was adopted, with data collected from 73 respondents selected through proportionate stratified random sampling. “Data were gathered via a structured Likert-scale questionnaire and analyzed using multiple linear regression with the aid of SPSS version 26.0”. The results indicate that trust has a positive and significant effect on purchase decisions (t = 5.860; sig. = 0.000), as does E-WOM (t = 8.017; sig. = 0.000). Simultaneously, both variables significantly influence purchase decisions (F = 91.367; sig. = 0.000), with a coefficient of determination (R²) of 72.3%, implying that 27.7% is attributable to other factors outside this model. E-WOM demonstrated a stronger effect than trust, reflecting the dominant role of online reviews and ratings in shaping student buying behavior in a social commerce environment. Keywords: Trust, E-WOM, Purchasing Decisions, TikTok Shop
Pengaruh Hard Skill, Soft Skill, dan Dukungan Sosial terhadap Kesiapan Kerja Mahasiswa
This study aims to determine the influence of hard skills, soft skills, and social support on the work readiness of senior students at IKIP PGRI Bojonegoro. The study population comprised all 301 senior students (4th-year students). Using the Slovin formula with a 5% error tolerance, a representative sample of 172 respondents was selected through proportional random sampling across 6 education departments. The data analysis technique employed was Multiple Linear Regression Analysis. The results indicate that hard skills, soft skills, and social support have a positive and significant influence on students’ work readiness, both individually and collectively. These three variables contribute a very strong 82.6% to work readiness, while the remaining 17.1% is influenced by other factors outside the scope of this study. Among the three variables studied, soft skills proved to be the most dominant factor in enhancing work readiness, followed by social support and hard skills. Keywords: Hard skills, soft skills, social support, employment readiness
Pengaruh Harga dan Digital Marketing melalui Media Sosial terhadap Minat Beli Konsumen
In practice, many MSME operators have yet to make optimal use of digital marketing and still rely on conventional marketing methods. This situation makes it difficult for these business operators to compete with businesses that have already adopted digital technology. The purpose of this study is to determine and analyze the influence of price and digital marketing—both partially and simultaneously—on consumer purchase intent at Najah Fashion. This study employs a quantitative approach. The results indicate that 3. The variables of price and digital marketing simultaneously have a significant effect on consumer purchase intent at Najah Fashion, Padangan Subdistrict. Keywords: Price, digital marketing, social media, purchase intent, consumers
Pengaruh Shopping Lifestyle dan Fashion Involvement terhadap Perilaku Impulse Buying Pada Konsumen Rena Store Bojonegoro
In today’s modern era, consumptive behavior has become a widespread phenomenon in society. Inddonesian consumers frequently engage in impulsive purchasing behavior while shopping. This is supported by a survey conducted by Populix in December2024, which revealed that majority of Indonesian consumers tend to make impulse purchases. Approximately 52% of respondents agreed that they sometimes purchase products beyond their original shopping plans. This study aims to determine whether shopping lifestyle and fashion involvement influence impulse buying behavior, both partially and simultaneously, among consumers at Rena Store Bojonegoro. This research employed a quantitative approach with an explanatory research design. A total of respondents were selected using the Lemeshow formula and random sampling technique. Data were collected through a Likert-scale questionnaire that had been tested for validity and reliability. Data analysis was conducted using multiple linear regression with the assistance of SPSS version 22.0. The results indicate that shopping lifestyle and fashion involvement have a positive and significant effect on impulse buying behavior among consumers. Keywords: Shopping lifestyle, fashion involvement, impulse buying
Implementasi Model Discovery Learning Berbantuan Quizizz untuk Meningkatkan Prestasi Belajar Ekonomi Siswa pada Era Society 5.0
In junior high school instruction, particularly in the context of Society 5.0, which emphasizes student-centered and technology-integrated learning, the lack of economic understanding among pupils has grown to be a significant problem. In their economics classes, around half of the ninth graders at SMP Plus Al-Maliki Bojonegoro failed to achieve the KKM score of 70. The goal of this research was to see if the implementation of the Discovery Learning model, which is supported by Quizizz interactive media, improves students' learning outcomes in economics. The Kemmis and McTaggart model, which has two cycles of planning, action, observation, and reflection phases, served as the basis for the study's CAR methodology. In this study, 16 ninth graders from SMP Plus Al-Maliki Bojonegoro were selected as the subjects using saturated sampling techniques. Documentation, questionnaires, observation, and pre- and post-test evaluations were the data-gathering techniques used. The data were analyzed using N-Gain calculations and descriptive statistical analysis. The findings indicated a significant improvement in students' academic achievement. The average score increased from 65.31 during the pre-cycle phase to 75.93 during Cycle I and 86.25 during Cycle II as classical learning completeness increased from 50% to 100%. The implementation of Discovery Learning, which was supported by Quizizz and led to a dynamic, engaging, and enjoyable learning atmosphere, increased students' participation and understanding of economics topics. Keywords: Discovery learning, quizizz, economics learning achievement, car, society 5.0
Eksperimentasi Metode Deep Learning Berbantuan Genialy Edu Interaktif terhadap Hasil Belajar Ekonomi
The development of educational technology requires teachers to innovate through creative learning strategies to improve students' academic achievements. This study was designed to analyze the comparative learning outcomes in economics between 10th-grade students of SMA Negeri 1 Ngraho who used the Deep Learning method based on the Genially Edu Interactive media and those who used a conventional learning system. Using a quantitative approach, this quasi-experimental study employed a nonequivalent control group design. Data collection instruments were comprehensively collected through testing, direct observation, and documentation. All data were processed using the SPSS Statistics application, which included tests for normality, homogeneity, balance, the Independent Sample t-test, and the N-Gain score. Based on the analysis, the average posttest score for the experimental group reached 88.42, outperforming the control group, which only obtained 73.36. The Independent Sample t-test showed a significance level of 0.000 < 0.05, confirming a significant difference in achievement between the two classes. Furthermore, the experimental class's N-Gain index reached 70.35, while the control class's score lagged at 30.40. In conclusion, the combination of Deep Learning and Genially Edu Interactive methods proved far more effective in optimizing students' economics learning outcomes. Keywords: Deep Learning, genially edu, learningoutcomes, economics learning
Pengaruh Program MBG Terhadap Produktivitas Belajar dan Pengeluaran Rumah Tangga
The Free Nutritious Meal Program is a public policy intervention designed to support students’ nutritional needs and reduce household food expenditure. This study aimed to analyze the effect of the Free Nutritious Meal Program on students’ learning productivity and household consumptions among grade X students of SMK Migas Cepu. This research used a quantitative explanatory approach. The sample consisted of 144 students and 144 parents/guardians selected through proportional sampling. Data were collected using questionnaires and analyzed using simple linear regression and MANOVA. The results showed that the Free Nutritious Meal Program had a positive and significant effect on students’ learning productivity, with a significance value of <0.001 and an R Square of 0.084. The program also had a positive and significant effect on household consumptions, with a significance value of <0.001 and an R Square of 0.213. The MANOVA test showed that the program simultaneously affected students’ learning productivity and household expenditure, as indicated by Pillai’s Trace value of 0.145 and significance value of <0.001. These findings indicate that the Free Nutritious Meal Program has a dual contribution to educational and household economic aspects. Keywords: MBG, learning productivity, household consumptions, vocational students, parents.
Fenomena Doom Spending Pada Mahasiswa: Peran Media Sosial, Fomo, Dan Self Reward
The development of social media platforms in the digital era has changed the way students shop, particularly in purchasing behaviors influenced by online trends, Fear of Missing Out (FOMO), and self-reward practices. This study aims to investigate whether the phenomenon of doom spending exists among students of the Economics Education Department at IKIP PGRI Bojonegoro and to analyze the forms of purchasing behavior influenced by social media, FOMO, and self-reward. This research employed a qualitative approach using a phenomenological method. Informants were selected through purposive sampling, involving six informants in total. Information was ghatered by means of interviews, observations, and written records. The reliability of the data was maintained by employing time triangulation and technique triangulation. The findings revealed that the phenomenon of doom spending appeared among several students in the form of impulsive buying, unplanned shopping, and purchases driven by emotional conditions and social media exposure. Social media played a significant role in encouraging students’ shopping desires through viral trends, digital promotions, and influencer recommendations. In addition, the pressure of Fear of Missing Out (FOMO) and self-reward habits also influenced students’ purchasing decisions. This study indicates that social media, FOMO, and self-reward are interconnected factors that shape doom spending behavior in the digital era. Keywords: Doom Spending, Social Media, FOMO, Self Reward
Pengembangan Media Pembelajaran Roblox Berpendekatan PBL pada Materi Ketenagakerjaan
Economics instruction on employment topics in senior high schools tends to be theoretical and lacks contextual relevance, making it difficult for students to understand employment concepts, particularly wage systems. This study aimed to develop and evaluate the feasibility, practicality, and effectiveness of Roblox-based learning media integrated with a Problem-Based Learning (PBL) approach for eleventh-grade students. The media was designed through professional role simulations and a time-based wage system within a virtual Roblox environment to provide contextual learning experiences. This study employed a Research and Development (R&D) method using a limited 4D model (Define, Design, Develop, Disseminate). The participants consisted of 26 eleventh-grade students. Data were collected through tests, questionnaires, and qualitative responses, then analyzed using the Wilcoxon test, N-Gain, and Spearman’s correlation test. Results showed very high validity (95% media expert validation and 81,25% material expert validation) and practicality (76.67%). Cognitive learning outcomes improved significantly (p < 0.05) with an average N-Gain score of 0.3782 (moderate category). No significant correlation was found between perceived practicality and learning improvement. Therefore, Roblox-based learning media with a PBL approach is considered feasible, practical, and effective in improving students’ understanding of employment concepts. Keywords: Employment, Learning Media, Problem Based Learning, Roblox, Student Learning Outcomes
Tinjauan Undang-Undang Nomor 22 Tahun 2009 terhadap Pengguna Sepeda Motor Siswa SMP
The rapid development of transportation in Indonesia has given rise to a worrying phenomenon, namely the large number of children, especially at the Junior High School (SMP) level, who use their own motorbikes. This clearly violates the regulations of Law Number 22 of 2009 concerning traffic and road transportation. Objective: This study aims to directly observe the use of motorbikes, the level of legal awareness of students regarding traffic regulations, and how the implementation of these regulations is applied at SMPN 1 Temayang. Method: This study uses a qualitative phenomenological method with data collection through in-depth interviews, observation and documentation with the school, students, parents and the police. Results: The discussion of the findings in this study is divided into three, the first is more than 200 students bring their own motorbikes to school because the distance from home is very far, the lack of public transportation, following friends, and the busyness of parents working. Secondly, students actually already know the minimum age to ride a motorbike is 17 years old or already have a driver's license, but this knowledge is not implemented because it has become a habit of the surrounding community. The three parties, the school and the police, are faced with a dilemma, where they refrain from giving firm sanctions in the form of fines or written regulations, and prefer an educational approach because they are worried that children who live far from school will have difficulty with transportation and will drop out of school. Keywords: Underage Riders, Traffic Law, Legal Awareness, Student Transportation, Law Enforcement Dilemma.
Implementasi Model Cooperative Learning Tipe Picture and Picture dalam Internalisasi Nilai Patriotisme
This study was conducted because ninth-grade students at SMP N 1 Ngasem still showed a low understanding of patriotism values. The study aimed to examine the implementation and evaluation of the picture and picture cooperative learning model in supporting the internalization of patriotism values among students. The researcher used a qualitative method with a descriptive approach. Data were collected through observation, interviews, and documentation, while data analysis involved data reduction, data presentation, and drawing conclusions. The findings showed that: (1) The implementation of the picture and picture cooperative learning model in class IX-E during Pancasila Education lessons was carried out through several stages: a) the teacher briefly explained the material; b) divided students into groups; c) distributed random pictures; d) guided students in discussing the sequence of the pictures; e) asked each group to present the discussion results. (2) The evaluation showed positive student responses, as students were enthusiastic and actively participated during the lesson; the model also positively influenced student behavior, including improved discipline during flag ceremonies, wearing neat and complete uniforms, and showing responsibility as ceremony attendants; in addition, most students paid attention throughout the learning process and listened carefully to the teacher’s explanations during classroom activities consistently. Keywords: Cooperative Learning, Picture and Picture, The Value of Patriotism
Perlindungan Kelompok Minoritas dalam Sistem Demokrasi di Indonesia
Democracy positions the people as the heart of governmental power. Through direct involvement or representation, citizens are empowered to influence political decisions that shape their everyday lives, allowing the nation to progress in harmony with its aspirations and vision. In this democratic framework, minority communities stand alongside all other citizens with equal rights and recognition. Because minorities frequently face social vulnerability, they require dedicated legal protection to safeguard their honor, identity, customs, and cultural heritage. These protections are not privileges, but essential measures to create fairness and prevent discriminatory practices. This research adopts a normative juridical perspective combined with a qualitative approach to explore issues concerning legal protection and the fulfillment of citizens’ rights. The study is descriptive-analytical, presenting a comprehensive explanation of how law protects every individual within society. Secondary data sources, including books, academic journals, legislation, and online references, serve as the foundation of this research. Keywords: Protection, Minority Groups, Democracy.
Efektivitas Media Smart Box Berbantuan Wordwall Terhadap Civic Knowledge Materi Keberagaman Budaya
PPKn subjects are important in fostering students' civic knowledge and character, particularly in understanding cultural diversity values. However, student participation in learning within grade VII of SMP Negeri 2 Jatirogo is still relatively low, leaving civic knowledge suboptimal. Therefore, an interactive and innovative media innovation is required in the learning process. This study aimed to test the effectiveness of Wordwall-assisted smart box media on improving students' civic knowledge regarding cultural diversity material. A quantitative approach of quasi-experimental type with a nonequivalent control group design was applied. Data collection was conducted through observation, pre-test, post-test, student response questionnaires, and documentation, then analyzed using descriptive and inferential statistics. The research results indicated that students' responses to the media were in the very good category with a percentage of 83.32%. Furthermore, the N-Gain analysis showed that the experimental class obtained an average score of 0.73 (high), while the control class obtained 0.29 (low). Based on the hypothesis testing, a significance value of 0.000 < 0.05 was achieved, meaning Ha was accepted and H0 was rejected. In conclusion, the implementation of Wordwall-assisted smart box media is proven effective in optimizing civic knowledge about cultural diversity for grade VII students at SMP N 2 Jatirogo. Keywords: Smart box, Wordwall, Civic Knowledge, Cultural Diversity, PPKn
Strategi Pemasaran Digital Multi-Platform untuk Memperkuat Brand Engagement pada UKM Batik Pratiwi
This study aims to analyze the design and implementation of a Multi-platform digital marketing strategy to strengthen brand engagement at Batik Pratiwi Krajan Cepu. The research employed a qualitative case study approach. Data were collected through in-depth interviews, observations, and documentation involving the business owner, production workers, and consumers. The study focused on the integration of Instagram, WhatsApp Business, and Shopee as complementary digital marketing platforms. The findings indicate that Instagram functions as a visual storytelling and branding medium, WhatsApp Business supports personalized communication and customer relationship management, while Shopee facilitates secure and efficient transactions. The synergy among these platforms enhances cognitive engagement through educational content, emotional engagement through cultural narratives, and behavioral engagement through reviews, repeat purchases, and customer recommendations. The implementation of this strategy not only increases customer interaction but also strengthens consumer loyalty and improves the competitiveness of Batik Pratiwi in the digital marketplace. Keywords: Digital marketing, multi-platform, brand engagement, batik SMEs, Instagram
Dampak Fenomena Tiktok Shop terhadap Perubahan Pola Belanja Mahasiswa Pendidikan Ekonomi IKIP PGRI Bojonegoro
The rapid development of digital technology has changed people's consumption behavior, especially among students as active social media users. One of the social commerce platforms currently influencing shopping behavior is TikTok Shop, which combines entertainment and online shopping in one application. This study aims to analyze how students interpret the TikTok Shop phenomenon and describe changes in shopping patterns among Economics Education students at IKIP PGRI Bojonegoro after the emergence of TikTok Shop. This study uses a qualitative descriptive approach. Data collection techniques were carried out through interviews, observation, and documentation. The results showed that students interpret TikTok Shop as a practical shopping platform, entertainment-based digital innovation, and a trend-forming medium that influences purchasing decisions. In addition, TikTok Shop has changed student shopping patterns from rational and planned shopping toward more impulsive shopping behavior influenced by promotions, trends, and emotional factors. The existence of TikTok Shop also increases the intensity of student spending because the shopping process becomes easier, faster, and more attractive through visual content and live streaming features. Keywords: TikTok Shop, shopping behavior, social commerce, consumer behavior, students
Pengaruh Literasi Keuangan dan Kepercayaan terhadap Minat Investasi Pada Aplikasi Bibit
The purpose of this study is to examine how trust and financial literacy affect students at IKIP PGRI Bojonegoro's interest in investing in the Bibit app. Students who use or are familiar with the Bibit app were asked to complete surveys as part of this study's quantitative survey procedure. Multiple linear regression was then used to evaluate the data. The study's findings show that financial literacy significantly and favorably influences students' interest in investing since it increases their awareness and confidence when making financial decisions. Additionally, trust has a good and significant impact; investment interest is fueled by faith in the security, legitimacy, and openness of the Bibit application. These two factors have a substantial simultaneous impact on students' interest in investing. These results demonstrate that boosting younger people's interest in investing is mostly dependent on raising financial literacy and bolstering confidence in digital investment platforms.
Pengaruh Fomo terhadap Perilaku Konsumtif berdasarkan Gender pada Mahasiswa Pendidikan Ekonomi
The consumer behavior of college students is influenced by the rapid growth of social media and digital lifestyle. One of the psychological phenomena frequently experienced is FoMO (Fear of Missing Out), which is the fear of missing out on information, trends, and social activities on social media. This condition encourages excessive consumer behavior in order to follow the latest trends. This study aims to analyze the influence of FoMO (Fear of Missing Out) on consumer behavior based on gender in students of the Economics Education Study Program, IKIP PGRI Bojonegoro. The study used a quantitative approach with a comparative design. The sample consisted of 159 students (44 males, 115 females) selected through Proportionate Stratified Random Sampling. Data were collected using questionnaires and documentation, then the instruments were tested for validity and reliability. Data analysis used normality, linearity, multicollinearity, Independent Sample T-Test, and coefficient of determination (R²) tests with SPSS version 27.0. The results showed that FoMO (Fear of Missing Out) had a positive and significant effect on consumer behavior with an R Square value of 0.535. Furthermore, there was a significant difference between male and female students (sig. = 0.001). Female students showed higher levels of FoMO (Fear of Missing Out)and consumer behavior than male students. This proves that the higher the FoMO (Fear of Missing Out), the higher the consumer behavior of students.
Pengaruh Gaya Hidup Dan Flash Sale terhadap Pembelian Impulsif pada Generasi Z di Kabupaten Bojonegoro
The transformation of cyber technology alongside the emergence of interactive online media has reconstructed the digital consumptive tendencies of Generation Z. TikTok Shop has become one of the electronic commerce platforms utilizing digital promotional strategies, such as Flash Sales, thereby stimulating consumers’ impulsive purchasing behavior. This investigation was conducted to identify the relationship between lifestyle and Flash Sale programs toward spontaneous buying behavior among Generation Z users of TikTok Shop in Bojonegoro Regency. A quantitative approach was implemented through a survey method involving 100 participants selected using purposive sampling techniques. Questionnaires were distributed as the instrument for obtaining research information, while hypothesis testing employed multiple linear regression assisted by SPSS version 26. The findings demonstrated that lifestyle exerted a significant positive influence on impulsive buying, indicated by a t-value of 4.747 and a probability value of 0.000 < 0.05. Flash sale likewise demonstrated a significant positive influence on impulsive buying, reflected by a t-value of 3.147 and a probability value of 0.002 < 0.05. Simultaneous testing obtained an f-value of 67.312 > 3.09 with a significance value of 0.000 < 0.05. The Adjusted R Square value of 0.573 indicated that lifestyle and Flash Sale variables explained impulsive buying by 57,3%.
Pengaruh Live Streaming Tiktok Dan Fomo terhadap Keputusan Pembelian Produk Fast Fashion
The acceleration of digital technology has shifted students' shopping activities to social commerce platforms such as TikTok Shop, driven by interactive marketing strategies and social anxiety. This study aims to determine the partial and simultaneous effects of TikTok live streaming and Fear of Missing Out (FoMO) on purchasing decisions for fast fashion products among Economic Education students at IKIP PGRI Bojonegoro. The approach used is causal associative quantitative, involving 73 respondents selected through proportionate stratified random sampling technique. Data were collected using a Likert scale questionnaire and analyzed using multiple linear regression on SPSS 26 software. Partial test results show that live streaming (t = 3.524; Sig = 0.001) and FoMO (t = 3.012; Sig = 0.004) have a positive and significant effect on purchasing decisions. Simultaneously, both variables significantly affect purchasing decisions (F = 20.921; Sig = 0.000) with a coefficient of determination of 37.4%. Theoretically, the integration of live broadcast stimuli and the psychological organism response in the form of FoMO is proven effective in accelerating the purchasing decision response of digital native consumers within the framework of the Stimulus-Organism-Response (S-O-R) theory.
PENGARUH MODEL PEMBELAJARAN STAD BERBASIS KUIS FAMILY 100 TERHADAP HASIL BELAJAR SISWA
The goal of this research is to empirically determine the impact of the STAD learning model, when used in conjunction with the Family 100 quiz Regarding the academic achievement of ninth-grade students. This research is a quantitative pre-post-test study conducted on one group. The participants in this study were all ninth graders at SMP ISLAM Cepu. Non-probability sampling was used in conjunction with a saturated sampling strategy in the sampling methodology. The multiple-choice test sheets provided the data collection equipment. The data analysis method included a prerequisite test, specifically the normality test, utilizing the Shapiro-Wilk test at a 5% significance level. Additionally, the paired Sample T test was employed as the hypothesis test. The average value rose from 69.35 in the pretest to 85.97 in the posttest, according to the findings. Additionally, the Ha was accepted and the H was rejected because the hypothesis test produced a two-tailed sig value of 0.000 < 0.05 with a t-value of -12.590. This demonstrates that the STAD learning model, which is based on the Family 100 quiz, has a substantial impact on students' learning outcomes pertaining to the subject of student rights and responsibilities in class IX of SMP ISLAM Cepu. Keywords: STAD learning model, Family 100, learning outcomes, rights and obligations of citizens
Tinjauan Psikologis Pernikahan Dini Berdasarkan Tinjauan Undang-Undang No 1 Tahun 1974
Early marriage is still common in many areas, including Soko District, Tuban Regency. This situation raises various issues related to the psychological readiness of couples to live married life. This study aims to examine the psychological impact of early marriage on the formation of a happy, lasting, and eternal family, and analyze the role of Law Number 1 of 1974, as amended by Law Number 16 of 2019, in controlling this practice. This study uses a descriptive qualitative approach with data collection techniques including interviews, observation, and documentation. The research informants consisted of couples who married at a young age, their parents, officials from the Soko District Religious Affairs Office, and the Tuban Religious Court. The results show that early marriage causes various psychological consequences, such as emotional instability, communication difficulties, economic pressure, and obstacles in adjusting to life as a married couple. Couples who are less emotionally mature tend to be more vulnerable to marital conflict than couples who are more psychologically prepared. Furthermore, Law No. 1 of 1974, as amended by Law No. 16 of 2019, plays a crucial role in controlling the practice of child marriage through the minimum age for marriage and marriage dispensation mechanisms. However, cultural and social factors remain the primary causes of early marriage. Therefore, it is necessary to increase legal awareness and improve the mental preparedness of prospective couples before marriage. Keywords: early marriage, psychology, household, harmony, marriage law
Pengembangan Pop Up Book Augmented Reality Pada Materi Pancasila Mts Yaspira Ngambon
Inspired by students’ low motivation and their struggle to grasp the invisible essence of Pancasila values, MTs Yaspira Ngambon introduced an innovative learning breakthrough through an Augmented Reality Pop Up Book. This medium transformed traditional lessons into a more vivid and interactive experience for seventh-grade students. The project utilized the Research and Development (R&D) method with the ADDIE stages: analysis, design, development, implementation, and evaluation. Data were gathered from observations, interviews, documentation, expert judgments, and learner questionnaires. The findings reveal that the combination of AR technology and 3D elements brings Pancasila values to life in a more concrete and engaging form. As a result, students became more active, motivated, and capable of understanding the material effectively. Therefore, the media is highly appropriate for Pancasila instruction at the MTs level. Keywords: Pop Up Book, Augmented Reality, Pancasila Education, Learning Media, Meaning of Pancasila Principles
Peran Punden Sebagai Warisan Leluhur Dalam Kehidupan Sosial Dan Budaya Masyarakat Desa Sukorejo Parengan Tuban
This study aims to explore the history of the Mbah Benowo Hermitage Shrine, widely known by the local community as Punden Gradangan, located in Sukorejo Village, Parengan District, Tuban Regency. The research focuses on examining the symbolic meaning, socio-cultural functions, and preservation challenges of the site amid the development of modern society. This study employed a descriptive qualitative approach, with data collected through field observations, in-depth interviews, and documentation. The informants included the shrine caretaker, religious figures, and local community members. The findings reveal that the Mbah Benowo Hermitage Shrine is not merely regarded as a historical relic in the form of a meditation stone, but also serves as a symbol of the cultural identity of the Sukorejo community with its own historical significance. The existence of the shrine functions as a social space that strengthens social relations among residents through traditions, rituals, and local arts. On the other hand, the strong influence of modernization and differences in religious perspectives have become challenges in preserving the site. Nevertheless, the community continues to maintain social harmony through tolerance and the strengthening of cultural resilience based on traditional arts that have been passed down from generation to generation. Keywords: shrine, Mbah Benowo, social cohesion, cultural heritage, Sukorejo Village.
Pengaruh Model Pembelajaran Discovery Learning Berbantuan Media Educaplay terhadap Prestasi Belajar Siswa
This research is motivated by the low learning achievement of class X students in Economics subjects at SMA Muhammadiyah Randublatung which is caused by the learning process that is still centered on the teacher so that students are less active in learning activities. This study aims to determine the effect of the Discovery Learning learning model assisted by Educaplay media on the learning achievement of class X students at SMA Muhammadiyah Randublatung. This study uses a quantitative method with a quasi-experimental design involving class X-1 as the control class and class X-2 as the experimental class. Data collection techniques are carried out through pretests and posttests using test instruments. Data analysis is carried out using normality tests, homogeneity tests, and independent t-tests. The results of the study indicate that there is a significant effect of the Discovery Learning learning model assisted by Educaplay media on student learning achievement. This is evidenced by the results of the Independent Sample t-test which obtained a t-value of 44.039 greater than t-table of 1.996 and a significance value of 0.001 <0.05 so that H0 is rejected and Ha is accepted. In addition, the average score of students in the experimental class is higher than the control class after being given treatment. Thus, the Discovery Learning learning model assisted by Educaplay media can be used as an effective learning alternative to improve student learning achievement in Economics subjects
Pengaruh Gamifikasi Berbantu Quizizz Terhadap Hasil Belajar IPS Siswa Kelas VIII
This study aimed to determine the effect of gamification assisted by Quizizz on the social studies learning outcomes of eighth-grade students at SMPN 1 Ngasem. The study was motivated by the low level of student engagement and learning outcomes in social studies learning, which was still teacher-centered. This research employed a quantitative approach using a pre-experimental design with a one-group pretest-posttest design. Data collection techniques were conducted through learning outcome tests in the form of pretests and posttests. The research instrument consisted of multiple-choice questions administered before and after the treatment. Data were analyzed using statistical tests to determine the effect of implementing gamification assisted by Quizizz on students’ learning outcomes. The results showed that the use of gamification assisted by Quizizz significantly improved students’ learning outcomes. The implementation of game elements such as scores, leaderboards, challenges, and direct feedback made students more active, motivated, and enthusiastic during the learning process. Therefore, gamification assisted by Quizizz can be used as an innovative learning alternative to improve students’ social studies learning outcomes.
Pengaruh Influencer Marketing dan Brand Image terhadap Keputusan Pembelian Produk Scarlett Whitening
The rapid growth of digital media has fundamentally altered the way consumers discover and assess brands, elevating influencer marketing and brand image into two of the most consequential drivers of purchase behaviour in the digital era. This study examined the independent and joint effects of these two predictors on Scarlett Whitening purchase decisions among female undergraduates in the Economics Education Programme at IKIP PGRI Bojonegoro. A causal-associative quantitative design was adopted, with data collected from 66 purposively screened respondents via a structured Likert-scale instrument validated through Aiken's V (V = 0.917) and Cronbach's Alpha (α = 0.923). Multiple linear regression, preceded by classical assumption diagnostics, yielded three key results: (1) influencer marketing exerts a positive, significant partial effect on purchase decisions (β = 0.587; t = 3.477; p = .001); (2) brand image likewise produces a positive, significant partial effect (β = 0.604; t = 3.313; p = .002); and (3) the two predictors together account for 43.1% of purchase-decision variance (F = 23.839; p = .000; R² = 0.431). These results confirm that orchestrating influencer partnerships alongside sustained brand image investment represents a markedly more effective approach than relying on either lever in isolation.
PENGARUH FITUR LAYANAN DAN KEPERCAYAAN TERHADAP MINAT BERTRANSAKSI DI BRILINK KALITIDU BOJONEGORO
Digital financial services such as BRILink exist to reach rural communities, but research on the influence of service features and trust on transaction interest in Kalitidu District, Bojonegoro Regency, is still limited. This study aims to analyze the partial influence of service features, partial influence of trust, and the simultaneous influence of both on transaction interest among BRILink customers. The study used a quantitative approach with an explanatory method. A sample of 96 respondents was determined using the Lameshow formula. Data collection used a Likert-scale questionnaire, while data analysis included classical assumption tests, multiple linear regression, t-tests, F-tests, and coefficients of determination. The results showed that partially, service features had a positive but insignificant effect on transaction interest, while trust had a positive and significant effect. Simultaneously, both variables together had a significant effect on transaction interest with a contribution of 63.8%. This proves that trust is a major factor in driving transaction interest among rural communities using BRILink services.
Pengaruh Model Pembelajaran Inquiry Berbantuan Media Lumio by Smart terhadap Keaktifan Siswa
The implementation of the inquiry-based learning model supported by the Lumio by SMART platform demonstrates an increase in student learning activity by creating a more interactive, participatory, and student-centered learning environment. Various features, such as collaborative spaces, digital quizzes, educational games, and real-time assessments, encourage active student engagement during Economics lessons. Students are guided to develop active abilities through independent investigation, group discussions, contextual problem-solving, and systematic presentation of findings. This study applied a quantitative approach through a quasi-experimental design with a non equivalent control group design. Questionnaires, direct observation, tests, and documentation were utilized as instruments to collect the research data. Based on the hypothesis testing results, the decision to reject H0and accept H1was made because the obtained Asymp. Sig. value (0.000) was lower than the significance level of 0.05. In addition, the learning activity score of students in the experimental group proved to be higher (79.03) when compared to the control group (65.06).
Pengaruh Program Unit Produksi Dan Jasa Dalam Meningkatkan Entrepreneurship Siswa
The enhancement of entrepreneurship among vocational high school (SMK) students is essential in producing graduates who are not only prepared to enter the workforce but are also capable of creating independent business opportunities. One of the efforts implemented through practice-based learning is the Production and Service Unit Program (UPJ), which provides students with direct experience in business activities. This study aims to analyze the influence of the Production and Service Unit Program (UPJ) on the entrepreneurship of twelfth-grade students in the Ruminant Livestock Agribusiness Expertise Program at SMK Negeri 4 Bojonegoro. The study employed a quantitative approach with a correlational survey design. A total of 60 students were selected as both the population and sample using the total sampling technique. Data were collected through questionnaires and documentation, then analyzed using descriptive statistics, validity tests, reliability tests, normality tests, simple linear regression, t-tests, correlation analysis, and coefficient of determination with the assistance of SPSS software. The results indicated that the Production and Service Unit Program had a positive and significant effect on students’ entrepreneurship. The more actively students participated in UPJ activities, the higher their levels of independence, creativity, risk-taking ability, and capability to identify and utilize business opportunities. Keywords: Production and Service Unit, entrepreneurship, vocational students, Ruminant Livestock Agribusiness
Pengaruh Live Streaming, Fomo, Online Customer Review Terhadap Impulse Buying Pada E-Commerce
Melalui platform perdagangan sosial seperti TikTok Shop, pertumbuhan pesat teknologi digital telah mendorong pergeseran kebiasaan pembelian konsumen. Studi ini meneliti bagaimana Live streaming, FOMO dan Online customer reviewmemengaruhi impulse buying oleh pelanggan Live streamingProgram Studi Pendidikan Ekonomi IKIP PGRI Bojonegoro. Studi kuantitatif ini menggunakan survei. Data kuesioner responden dianalisis menggunakan regresi linier berganda. Hasil menunjukkan bahwa Live streaming, FOMO, dan Online customer reviewsecara positif dan signifikan memengaruhi impulse buying (t = 6,249; sig. = 0,000). Adjusted R Square menunjukkan bahwa ketiga faktor tersebut secara simultan memengaruhi impulse buying sebesar 75,8% (F = 166,194; sig. = 0,000). Live streaming merupakan pengaruh terbesar dalam impulse buying Live streamingoleh mahasiswa. Temuan ini menunjukkan bahwa faktor psikologis dan pemasaran digital memengaruhi impulse buying dalam perdagangan sosial. Kata Kunci: Live streaming, FOMO, online customer review, Impulse buying, TikTok Shop
Transformasi Pembelajaran Berbasis Teknologi dan Pengaruhnya terhadap Perkembangan Kognitif Siswa SMAN 1 SOKO
Transformasi pembelajaran berbasis teknologi saat ini menjadi salah satu hal yang sangat penting dalam dunia pendidikan, terutama di tengah perkembangan era digital yang semakin pesat. Penelitian ini bertujuan untuk melihat bagaimana teknologi diterapkan dalam proses belajar mengajar serta bagaimana pengaruhnya terhadap perkembangan kognitif siswa di SMAN 1 Soko. Fokus utama dalam penelitian ini meliputi penggunaan media digital, platform pembelajaran online, serta pemanfaatan teknologi informasi dalam kegiatan pembelajaran sehari-hari. Penelitian ini menggunakan pendekatan kualitatif dengan teknik pengumpulan data berupa observasi, wawancara, dan dokumentasi. Subjek penelitian terdiri dari guru dan siswa yang secara langsung terlibat dalam pembelajaran berbasis teknologi. Data yang diperoleh kemudian dianalisis secara deskriptif untuk menggambarkan bagaimana teknologi digunakan dalam pembelajaran serta dampaknya terhadap kemampuan kognitif siswa, seperti kemampuan berpikir kritis, memecahkan masalah, dan memahami materi secara lebih mendalam. Hasil penelitian menunjukkan bahwa penerapan teknologi dalam pembelajaran di SMAN 1 Soko memberikan dampak yang cukup positif. Siswa menjadi lebih aktif dalam mengikuti pelajaran, lebih mandiri dalam belajar, serta memiliki akses yang lebih luas terhadap berbagai sumber belajar. Selain itu, penggunaan teknologi juga membantu meningkatkan kemampuan berpikir analitis dan kreativitas siswa. Namun, di sisi lain masih terdapat beberapa kendala, seperti keterbatasan fasilitas, perbedaan kemampuan dalam menggunakan teknologi, serta kemungkinan siswa terdistraksi saat menggunakan perangkat digital. Dari hasil tersebut dapat disimpulkan bahwa pembelajaran berbasis teknologi memiliki peran penting dalam meningkatkan kualitas pembelajaran sekaligus mendukung perkembangan kognitif siswa. Oleh karena itu, diperlukan upaya yang berkelanjutan, seperti peningkatan kemampuan digital guru, penyediaan sarana dan prasarana yang memadai, serta pengawasan yang baik agar penggunaan teknologi dalam pembelajaran dapat berjalan secara efektif dan tepat sasaran. Kata Kunci: Transformasi pembelajaran, teknologi pendidikan, perkembangan kognitif, pembelajaran berbasis teknologi, siswa SMA, SMAN 1 Soko
Pengaruh Pelaksanaan MBG terhadap Pendapatan Pedagang Sembako di Pasar Kliwon Sumberrejo
The Free Nutritious Meal Program (MBG) is a national policy introduced during President Prabowo Subianto’s administration to improve students’ nutritional quality through free nutritious meals in schools. This study aims to examine the effect of MBG implementation on the income of staple food traders at Kliwon Market, Sumberrejo, Bojonegoro Regency, which has seven active Nutrition Fulfillment Service Unit (SPPG) kitchens. The study employed a quantitative approach using simple linear regression. Respondents consisted of 120 traders selected through total sampling. Data were collected using a Likert-scale questionnaire with 15 valid items, including 7 items for variable X and 8 items for variable Y. Reliability testing produced a Cronbach’s Alpha value of 0.939, indicating excellent reliability. Data analysis included validity, reliability, normality, regression, ANOVA, and t-tests. The results showed that MBG implementation had a negative and significant effect on traders’ income, with an R² value of 0.115 and a regression equation of Y = 38.147 − 0.347X. These findings indicate that changes in food procurement through SPPG kitchens have reduced traditional market demand, resulting in decreased trader income. Therefore, more inclusive procurement policies involving traditional market traders are needed. Keywords: Free Nutritious Meal Program, traders' income, traditional market, simple linear regression
Eksperimentasi Penggunaan Model Pembelajaran Kooperatif Game Based Learning Berbantuan Blooket
Abstract The advancement of technology demands innovative learning that is active and enjoyable, yet conventional teaching methods remain dominant, resulting in low student achievement in Economics. This study focuses on the experimentation of cooperative learning model Game-Based Learning assisted by Blooket towards Economics learning outcomes of Grade XI students at SMA Negeri 1 Kasiman. This study employed a quantitative approach with a quasi-experimental design using a pretest-posttest control group design. The sample consisted of two classes, namely the experimental class applying the Game-Based Learning model assisted by Blooket and the control class applying conventional learning, selected through purposive sampling technique. The research instrument used was a multiple-choice test that had been validated for validity and reliability. Data were analyzed using an independent sample t-test at a significance level of 0.05. The results revealed a significant difference between the learning outcomes of the experimental and control classes, where the experimental class obtained a higher average score compared to the control class. Therefore, the cooperative learning model of Game-Based Learning assisted by Blooket is proven effective in improving students' Economics learning outcomes. Keywords: Game-Based Learning, Blooket, Learning Outcomes, Economics, Cooperative Learning
EKSPERIMENTASI DEEP LEARNING DENGAN PjBLTERHADAP KREATIVITAS DAN BERPIKIR KRITIS SISWA
Abstrak Studi ini mengkaji rendahnya tingkat kreativitas dan kapabilitas berpikir kritis siswa dalam pembelajaran Ilmu Sosial Terpadu. Tujuan studi ini adalah untuk mengetahui bagaimana kreativitas dan kapabilitas berpikir kritis siswa dipengaruhi oleh teknik Deep Learning yang dikombinasikan dengan paradigma Project Based Learning (PjBL). Pendekatan kuasi-eksperimental kuantitatif yang dipakai pada studi ini adalah kelompok kontrol pretest-posttest. Sebanyak 51 siswa kelas IX MTs Miftahul Huda dibagi menjadi kelompok eksperimen dan kontrol memakai purposive sampling. Data dikumpulkan memakai ujian esai, dan statistik deskriptif, pengujian normalitas, MANOVA, uji t sampel independent, dan uji N-Gain dilakukan memakai SPSS. Seperti yang disampaikan temuan, kelompok eksperimen memperlihatkan kinerja yang lebih baik daripada kelompok kontrol pada posttest kreativitas dan berpikir kritis. Keterampilan Berpikir Tingkat Tinggi (HOTS) siswa meningkat secara signifikan dengan teknik Deep Learning yang dikombinasikan dengan PjBL, merujuk pada skor signifikansi uji multivariat 0,000 < 0,05. Kata Kunci: Deep Learning, Project Based Learning, Kreativitas, Berpikir Kritis, HOTS
Eksperimetasi Penerapan Model Pembelajaran Microlearning Berbasis Video Interaktif terhadap Pemahaman Konsep Ekonomi
This study aims to determine differences in the understanding of economic concepts between students who use an interactive video-based microlearning model and those who use conventional learning methods among 10th-grade students at SMAN 1 Parengan. The study employed a quantitative approach using a quasi-experimental method and a nonequivalent control group design. The research sample consisted of an experimental class and a control class selected using cluster sampling. Data collection was conducted through pretests, posttests, and documentation. Data analysis was performed using IBM SPSS Statistics software with an independent samples t-test. The results showed a significance level (Sig. 2-tailed) of 0.000 < 0.05, indicating a significant difference between the two groups. Thus, the interactive video-based microlearning model is effective in improving the understanding of economic concepts among 10th-grade students at SMAN 1 Parengan. Keywords: microlearning, interactive video, understanding of economic concepts.
Faktor yang Mempengaruhi Penggunaan Paylater di Kalangan Mahasiswa IKIP PGRI Bojonegoro
This study aims to describe and analyze the factors influencing the use of paylater features among students at IKIP PGRI Bojonegoro. This research uses a descriptive qualitative approach. Data were collected through in-depth interviews, observation, and documentation with active students who use paylater services. The results show that the main factors driving the use of paylater are lifestyle demands, low financial literacy, and the perceived ease of technology. Paylater is not only used for urgent academic needs but has shifted towards fulfillment of consumptive desires and social prestige among college students. Keywords: Paylater, students, lifestyle, qualitative descriptive
Eksperimentasi Model Pembelajaran Active Learning Berbantuan Quizalize pada Mata Pelajaran Ekonomi
Proses pembelajaran Ekonomi di sekolah masih banyak menggunakan metode konvensional yang menyebabkan siswa kurang berpartisipasi aktif selama kegiatan belajar berlangsung. Di sisi lain, pemanfaatan media pembelajaran berbasis digital belum digunakan secara maksimal untuk mendukung pembelajaran yang interaktif. Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar siswa pada kelas yang menerapkan model pembelajaran Active Learning berbantuan media Quizalize dengan kelas yang menggunakan pembelajaran konvensional. Penelitian ini menggunakan pendekatan kuantitatif dengan desain quasi experiment. Sampel penelitian terdiri atas kelas eksperimen dan kelas kontrol pada siswa kelas X MAN 2 Bojonegoro. Teknik pengumpulan data dilakukan melalui pretest, posttest, dan dokumentasi. Analisis data menggunakan uji normalitas, uji homogenitas, independent sample t-test, dan N-Gain Score. Hasil penelitian menunjukkan bahwa kelas eksperimen memperoleh hasil belajar yang lebih baik dibandingkan kelas kontrol. Selain itu, penggunaan Quizalize dalam pembelajaran menciptakan suasana belajar yang lebih aktif, menarik, dan menyenangkan sehingga siswa lebih antusias mengikuti proses pembelajaran. Dengan demikian, model pembelajaran Active Learning berbantuan Quizalize dapat dijadikan alternatif pembelajaran yang inovatif dan efektif pada mata pelajaran Ekonomi. Kata Kunci: Active Learning, Quizalize, hasil belajar, pembelajaran Ekonomi, media digital.
Pengaruh Shopping Lifestyle dan Fomo Terhadap Impulse Buying Fashion di Tiktok Shop
This research aims to exomine the influence of Shopping lifestyle and Fear of Missing Out (FoMO ) on Impulse Buying behavior for fashion products at the TikTok Shop among IKIP PGRI Bojonegoro students. The research uses a quatitative approach with an explanatory type. The study population was 1413 students and the research respondent consisted of 93 active students of IKIP PGRI Bojonegoro who were selected using purposive sampling technique. Data were obtained thruogh questionnaires and analyzed using descriptive statistics, prerequisite analysis tests, multiple linear regression, coefficient of determination, partial tests, and simultaneous tests. The research result show that Shopping lifestyle has a positive and significant effect on Impulse Buying behavior with a significance value of <0.05. fear of Missing Out (FoMO ) also has a positive and significant effect on Impulse Buying behavior with a significance value of <0.05. Simultaneously, Shopping lifestyle and Fear of Missing Out (FoMO ) have a significant effect on Impulse Buying behavior for fashion products on the TikTok Shop. The coefficient of determination value shows that the two independent variables are able to explain variations in Impulse Buying behavior by 83.5%, while the rest is influenced by other variables outside the research. These findings indicate that the Shopping lifestyle and fear of being left behind by trends have contributed to increasing students’ impulsive purchasing tendencies far fashion product on the TikTok Shop. Keywords : Shopping Lifestyle,(FoMO), Impulse Buying, TikTok Shop, Produk Fashion
Pengembangan Bahan Ajar dengan Media Pyramid of Religious Diversity Berbasis Flip HTML
Learning about religious diversity in indonesia requires innovative media to internalize tolerance, given that conventional methods lead to low student participation. This study aims to develop a Pancasila Education learning resource on religious diversity materials by integrating Flip HTML and the Pyramid of Religious Diversity media. The method utilized a Research and Development (R&D) design with the ADDIE model. Data collection involved observations, interviews, tests, student response questionnaires, and expert validations. The results indicated that material expert validation achieved a high score of 0.858333, while media expert validation obtained an Aiken's V score of 0.702381 (moderate category). The hypothesis test yielded a significance value of $0,002 < 0.05$, proving a significant impact of media usage on student learning outcomes. This improvement was supported by a moderate N-Gain score of 0.56. Additionally, the student response questionnaire reached an average of 92.17% (highly feasible category). In conclusion, this Flip HTML-based digital resource is proven to be practical, feasible, and effective for Pancasila Education.
PENGARUH GALLERY WALK BERBANTUAN GENIALLY TERHADAP HASIL BELAJAR
This research examined whether the use of the cooperative learning model of Gallery Walk supported by Genially media could improve students’ learning outcomes in Economics. The study was conducted at SMA Muhammadiyah Randublatung involving two grade X classes. One class was taught through conventional instruction, while the other received learning activities using Gallery Walk and Genially. A quantitative experimental design was applied with 66 students as the sample. Data were collected through pretest and posttest questions on inflation material. The instrument was examined through validity, reliability, item difficulty, and discrimination analysis before being used. The data were analyzed using descriptive statistics, Shapiro-Wilk normality test, Levene homogeneity test, and Independent Sample t-Test. The result showed that the experimental class reached a higher posttest average than the control class. The t-test result on posttest data produced a significance value below 0.05. This finding indicates that Gallery Walk supported by Genially contributed significantly to students’ learning outcomes in Economics. Keywords: Gallery Walk, Genially, learning outcomes, Economics.
PERAN GURU DALAM MENGINTERNALISASIKAN NILAI DISIPLIN KEWARGANEGARAAN PADA DISABILITAS DI SLB WIDYADHARI
This study aims to instill the value of civic discipline among students with special needs at Special Schools (SLB). Teachers play a crucial role in fostering discipline, as these students rely heavily on guidance from educators. Discipline helps students understand established rules, complete tasks systematically and on time, and serves as a fundamental foundation for success and harmonious living. The specific objectives are to enhance students’ understanding of the importance of discipline in daily life, teach them responsibility in all matters, and train their independence. The implementation method includes four stages: preparation—covering understanding student characteristics, preparing teaching materials, and necessary tools; implementation—delivering content in simple, accessible language; evaluation—conducted together with companion teachers; and follow-up—providing reinforcement and motivation. The results show that students are able to comply with existing rules, understand the material delivered by teachers, improve their skills, and build greater self-confidence.
“DAMPAK PERNIKAHAN DINI TERHADAP TINGKAT PERCERAIAN DALAM PERSPEKTIF SOSIAL DI KECAMATAN SOKO TAHUN 2024-2025”
Early marriage is common in Soko District and other areas. This study examines the social impact of early marriage on the divorce rate in Soko District in 2024–2025. This research is qualitative and descriptive. We collected data through observation, interviews, and documentation. Research subjects included the Head of the Soko District Religious Affairs Office (KUA), judges at the Tuban Religious Court, community leaders, victims of divorce due to early marriage, and early marriage organizers. The data show that early marriage significantly increases the divorce rate. The main factors causing divorce include emotional immaturity, unstable economic conditions, lack of communication, and a poor understanding of household responsibilities. From a social perspective, early marriage also creates social pressure and affects family resilience in the community. Efforts are needed from families, communities, and government institutions to minimize the occurrence of early marriage. Keywords: early marriage, divorce, social perspective, family, society
Implementasi Model Pembelajaran Deep Learning Berbantu Blooket Pada Mata Pelajaran Ekonomi
Rendahnya keterlibatan dan hasil belajar siswa kelas X-I MAN 2 Bojonegoro pada mata pelajaran Ekonomi disebabkan oleh metode ceramah yang monoton dan pemanfaatan teknologi yang kurang optimal. Penelitian ini bertujuan mendeskripsikan implementasi model Deep Learning berbantuan platform Blooket serta mengidentifikasi faktor pendukung dan penghambatnya. Metode yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data melalui observasi partisipatif pasif, wawancara mendalam, dan dokumentasi. Hasil penelitian menunjukkan bahwa implementasi Deep Learning berbantuan Blooket berhasil mewujudkan tiga pilar utama: pembelajaran bermakna, pengalaman emosi positif, dan interaksi sosial-kolaboratif. Blooket membantu menghubungkan pengetahuan awal siswa dengan informasi baru, menyederhanakan materi, menciptakan suasana belajar menyenangkan, dan mendorong diskusi siswa. Faktor pendukung meliputi sistem poin, elemen permainan, kebaruan media, diskusi kolaboratif, kemandirian akademik, penyederhanaan materi, dan suasana kondusif. Faktor penghambat meliputi tingkat pemahaman siswa yang sedang, koneksi internet tidak stabil, batasan waktu, ketidakterbiasaan dengan platform, risiko fokus pada hiburan, serta ketergantungan pada perangkat. Kesimpulannya, model Deep Learning berbantuan Blooket efektif meningkatkan keterlibatan dan motivasi belajar siswa, namun keberhasilannya bergantung pada kesiapan infrastruktur, kualitas soal, dan peran guru dalam refleksi pasca-permainan. Kata Kunci: Deep Learning, Blooket, hasil belajar ekonomi, gamifikasi, kualitatif deskriptif
Pengaruh Media Pembelajaran Dadu Bercerita Untuk Meningkatkan Critical Thinking Siswa
This study aims to determine the impact of storytelling dice learning media on critical thinking in PPKn subjects, especially on the material on the Rights and Obligations of the State. The low interest of students to participate in PPKn learning, and students at SMP Plus Al Hidayah also experience difficulties in analyzing information, evaluating arguments, and drawing conclusions logically and systematically are the problems raised in this study. This research is quantitative, using a Pre-Experimental design with a One Group Post-Test Only Design model, namely research that only uses one group without a comparison class. 30 seventh grade students became the sample in this study using nonprobability sampling with saturated sampling techniques. Meanwhile, the data analysis used was a normality test and hypothesis testing. The use of storytelling dice learning resources in this study produced good results with a success rate of 72.93%. Then with a percentage of 76.73%, students' critical thinking skills also showed a very good category. Furthermore, a significance score of 0.000, or less than 0.05, was found in the hypothesis testing conducted. Research findings indicate that students' critical thinking skills are influenced by the use of Beecerita dice media. This study yielded an impact rate of 99.27%. Keywords: Learning media, storytelling dice, critical thinking, state rights and obligations Introduction
Penggunaan Sound System Berkapasitas Besar Dalam Acara Hajatan Terhadap Ketertiban Sosial Masyarakat Ditinjau Dari Perspektif Pancasila
The use of high-capacity sound systems in community celebrations has become a common phenomenon in various regions of Indonesia. Besides serving as entertainment media, sound systems are often considered an essential element in creating a lively atmosphere during social events. However, excessive sound volume may cause disturbances to surrounding communities and potentially affect social order. This study aims to analyze the impact of high-capacity sound system usage in celebration events on social order and to examine the phenomenon from the perspective of Pancasila values. This research employed a descriptive qualitative approach. Data were collected through observation, interviews, and documentation involving sound system owners, event organizers, and village officials in Randublatung District. The findings indicate that sound systems provide entertainment and strengthen social interaction among community members. Nevertheless, inappropriate usage may generate noise disturbances, reduce public comfort, and trigger social conflicts. Therefore, the implementation of Pancasila values is essential in balancing individual interests and collective welfare to maintain social harmony within the community. Keywords: Sound System, Social Order, Community Celebration, Pancasila, Social Interaction
Pengaruh Model Pembelajaran Make A Match Terhadap Hasil Belajar Siswa
The dominance of the convolutional method in the form of teacher-centered learning in Pancasila education lessons and the low academic achievement of grade VII students of SMP Negeri 1 Sugihwaras are the problems behind this study. The focus of this research is to determine the implementation of the make a match learning model and its effect on student learning outcomes. The approach used in this study is quantitative with a Non-Equivalent Control Group Design. All grade VII students totaling 177 students are the population in this study. The sample was determined by purposive sampling, which assigned 30 students as the experimental group and 30 students as the control group. Data was collected through test instruments, observations, questionnaires, and documentation. The data obtained were then analyzed statistically descriptive and inferential. Hypothesis testing was carried out with an independent sample t-test formula showing a significance value of less than 0.001, this result states a rejection of, and received . Based on the statistical analysis, it has been shown that there is a significant difference in academic ability between students in the experimental class who apply the make a match learning model and students in the control class who apply conventional methods
Eksperimentasi Guided Inquiry Berbantuan Zep Quiz Terhadap Hasil Belajar Ekonomi SMK
Grade X economics achievement at SMK Negeri Dander Bojonegoro fell short of the 78-point minimum mastery criterion, with a daily-test mean of 75 and a pass rate of 46%, attributable primarily to lecture-dominant pedagogy that constrained student agency. To address this, a quasi-experimental study with a nonequivalent control group design was conducted, assigning 35 students per arm: one group received Guided Inquiry instruction augmented by Zep Quiz gamification, the other continued with conventional teaching. Cognitive achievement was measured via matched pretest–posttest instruments. An Independent Samples t-test yielded a statistically significant intergroup difference (p = .000 < .05). The Guided Inquiry–Zep Quiz arm recorded a normalised gain of 60.67% (moderate effectiveness), appreciably higher than the 39.73% (low effectiveness) obtained by the control arm. Collectively, these data indicate that embedding Guided Inquiry within a gamified digital assessment environment meaningfully accelerates economics concept mastery beyond what conventional methods can achieve. Keywords: Guided Inquiry, Zep Quiz, Economics Learning Outcomes
Filosofis Langen Tayub pada Sedekah Bumi Dewi Sri sebagai Pengembangan Civic Culture
This research focuses on the Langen Tayub art form as a form of traditional culture that embodies civic values in the lives of the people of Kumpulrejo Village, Parengan District, Tuban Regency. The background of this research is based on the importance of preserving local culture amidst the development of modernization that is increasingly influencing people's lives. This study aims to determine the philosophical values contained in the Langen Tayub art form and its role in the development of Civic Culture in Kumpulrejo Village. The research method used is qualitative, with data collection techniques through observation, interviews, and documentation. Informants in this study consisted of village officials, Langen Tayub Art Leaders, traditional leaders, Pengrawit (traditional music performers), flight attendants, Pengibbing (traditional music performers), and Waranggono (traditional music performers). The results indicate that the Langen Tayub art form contains ethical, aesthetic, and spiritual values reflected in the performance process and community interactions. This art form also serves as a medium for preserving regional culture and strengthening the cultural identity of the Kumpulrejo Village community. Keywords: Philosophical Values, Langen Tayub, Sedekah Bumi Dewi Sri, Civic Culture.
Peran Program Literasi PPKN dalam Meningkatkan Pemikiran Kritis Mahasiswa PPKN IKIP PGRI Bojonegoro
The ability to analyze problems critically is one of the fundamental competencies that students in the as future educators. This study provides an in-depth examination of literacy activities, the tangible contributions of the program’s literacy initiatives, and the obstacles encountered in their implementation at IKIP PGRI Bojonegoro. Using a descriptive qualitative design, data collection was conducted through field observations, document analysis, and in-depth interviews with academic advisors and student representatives from various cohorts (semesters 2, 4, 6, and 8). Field findings indicate that reading motivation among students is still dominated by academic pragmatism aimed at completing daily coursework (academic-driven). Nevertheless, the interactive discussion sessions and regular book reviews organized by the program have proven to have a significant impact. In addition to sharpening analytical reasoning, this forum also serves as a strategic platform for honing public speaking skills when students are given the role of keynote speakers. On the other hand, the high level of distraction from social media, non-academic commitments, and the limited availability of reference books and current journals in the library present a series of challenges that need to be addressed immediately. Keyword: Literacy Program, Critical Thinking, Civic Education Students, IKIP PGRI Bojonegoro, Public Speaking.
Pengaruh Pembelajaran Collaborative Learning Berbasis Peer Tutoring Terhadap Peningkatan Civic Knowledge Siswa
The low level of students’ civic knowledge in Pancasila Education learning activities, particularly on the topic of National Identity and National Culture, is caused by learning conditions that remain passive and provide limited encouragement for students’ involvement in collaborative activities. This study aims to examine the effect of implementing Collaborative Learning based on Peer Tutoring on improving students’ civic knowledge at SMP Negeri 1 Gayam. The research employed a quantitative approach with a quasi-experimental design in the form of a pretest-posttest control group design. The research subjects consisted of 52 eighth-grade students divided into an experimental class and a control class selected through purposive sampling. Data were collected through questionnaires, tests, and documentation. Data analysis included validity, reliability, homogeneity, and hypothesis testing. The results showed that the implementation of Collaborative Learning based on Peer Tutoring had a positive effect on improving students’ civic knowledge. Students became more active in discussions, were able to collaborate effectively, and demonstrated better understanding of Pancasila Education material, particularly national identity and national culture. Therefore, this learning model is considered effective in improving students’ civic knowledge.
Pengaruh Model Pembelajaran Round Table Terhadap Kemampuan Kolaborasi Siswa Dalam Pendidikan Pancasila
Collaboration skills represent an essential manifestation of the values of mutual cooperation (gotong royong) and deliberation (musyawarah) in Pancasila Education, which have recently begun to diminish due to the dominance of conventional, teacher-centered learning methods. This study aims to analyze the effect of implementing the Round Table learning model on students' collaboration skills in Pancasila Education. Utilizing a quantitative approach with a quasi-experimental method, this study applied a pretest-posttest control group design. The research sample was selected using purposive sampling, dividing the subjects into an experimental class treated with the Round Table model and a control class taught using the conventional model. Data on collaboration skills were collected through self-assessment questionnaires and test scores, which were subsequently analyzed using the independent samples t-test and simple linear regression analysis. The results indicated a significant difference in collaboration skills between the two groups, whereby students taught with the Round Table model demonstrated a substantially better level of collaboration than those in the conventional class. Furthermore, the regression analysis proved that the Round Table model provides a positive and significant contribution to predicting the improvement of students' collaboration skills. This study concludes that the Round Table model is effective in stimulating equitable active contribution and training students' civic disposition. Keywords: Round Table Model, Collaboration Skills.
Efektivitas Penggunaan Padlet Berbasis Literasi Digital Terhadap Pemahaman Wawasan Kebangsaan Siswa
This study was initiated to address the challenge of the scarcity of interactive digital media capable of enhancing students’ understanding of national identity. Conventional learning patterns dominated by teachers are considered to limit students’ opportunities for discussion and hinder their ability to utilize digital technology. Through the integration of Padlet based on digital literacy, this study aims to describe the learning process, evaluate the dynamics of students’ understanding, and test the effectiveness of the platform. The research approach is quantitative, employing an experimental design. The design employs a Pre-Experimental Design with a One-Group Pretest-Posttest Design applied to 31 students in Class XI-5 at Singgahan State High School 1. Data collection instruments include tests, observation sheets, and documentation. The collected data was then analyzed using SPSS version 29 software through a series of validity, reliability, and normality tests. Hypothesis testing utilized the Wilcoxon Signed-Rank Test and N-Gain calculations. The results of the data analysis demonstrated a significant improvement in student performance, with the pretest mean score of 73.39 increasing to 87.58 on the posttest. This significant difference was confirmed by the Wilcoxon test with a p-value < 0.001. Combined with an N-Gain of 57.59% (0.58), which meets the criteria for “moderately effective,” it can be concluded that the implementation of Padlet based on digital literacy successfully optimized students’ understanding of national identity. Keywords: civic education, digital literacy, national insight, Padlet, students’ understanding
Implementasi Model Pembelajaran Deep Learning Dalam Meningkatkan Pemahaman Nilai-Nilai Pancasila
Abstract This research evaluates and describes the execution of the Deep Learning model to enhance students' comprehension and internalization of Pancasila principles. In the current age of information disruption, traditional rote-learning strategies are considered inadequate for robust character development. Utilizing a qualitative framework, this inquiry investigates how the Deep Learning structure—which emphasizes conceptual connections, critical analysis, and self-reflection—strengthens student understanding. The methodology employs a qualitative case study design. Information was gathered through comprehensive interviews, participatory observation, and document analysis, involving 30 students alongside Civic Education (PPKn) teachers. The outcomes demonstrate that adopting Deep Learning successfully transitions the student paradigm from passive memorization to critical-contextual insight. This educational approach nurtures cognitive depth and reforms affective behaviors, resulting in a more authentic integration of Pancasila virtues into their daily school interactions. Keywords: Character Education, Deep Learning, Meaningful Learning, Pancasila.
Analisis Sikap Kritis Santri Pondok Pesantren Hidayatul Mubtadi’ien Sobontoro Balen Bojonegoro terhadap Isu Feodalisme di Lingkungan Pesantren dalam Perspekti Nilai-Nilai Pancasila
The essence of Islamic boarding schools is not only teaching religious knowledge but also starting to develop by emphasizing educational teaching in the social, economic, agricultural and other spheres. Because the Islamic boarding school itself has a vision and mission, namely empowering students to become individuals who are human and useful for the nation and state. This study aims to analyze the form of critical attitudes of students at the Hidayatul Mubtadi'ien Sobontoro Balen Bojonegoro Islamic boarding school towards the issue of feudalism in Islamic boarding schools and the use of Pancasila values ​​as the basis in forming critical attitudes of students towards the issue of feudalism among Islamic boarding schools. By using qualitative methods and a phenomenological approach analyzed interactively, the results of the study show that the form of critical attitudes of students at the Hidayatul Mubtadi'ien Sobontoro Balen Bojonegoro Islamic boarding school towards the issue of feudalism in the Islamic boarding school environment emphasizes the openness of the Islamic boarding school both in the implementation of rules and policies. Students are also given the freedom of rights to voice their aspirations both in scientific discussions and structurally. Pancasila serves as the foundation for students' thinking and actions. Students are given the right to voice their aspirations for the common good. Although Islamic boarding schools possess traditions passed down through generations, these traditions are integrated with modern concepts to maintain harmony, relevance, and alignment. Keywords: critical thinking, students, Islamic boarding school environment, feudalism issues, PP Hidayatul Mubtadi'ien
Pengembangan Lkpd Digital Berbasis Deep Learning Pada Mata Pelajaran Ppkn Untuk Meningkatkan Berfikir Kritis Kelas X Sma Negeri 1 Bubulan
Civic Education is one of the subjects taught with the aim of fostering patriotism, character development, and civicresponsibility among students. However, in practice, Civic Education is often perceived as monotonous because the learning process is still predominantly delivered through lecture and discussion methods. This study aims to develop a Deep Learning-based Digital Student Worksheet (LKPD Digital) to enhance students’ critical thinking skills through a Research and Development (R&D) approach using the ADDIE model. The results of this study indicate that the Digital LKPD significantly supports the learning process and has been proven effective in improving students’ critical thinking skills after its implementation. Furthermore, students’ responses after using the Digital LKPD showed greater interest and engagement in the learning process. Keywords: Digital LKPD, Civic Education (PPKn), Critical Thinking, Deep Learning
Pengaruh Literasi Keuangan dan Penggunaan E Wallet Dana Terhadap Perilaku Overspending Gen Z
This study aims to determine the effect of financial literacy and the use of the DANA e-wallet on overspending behavior among Generation Z in Bojonegoro Regency. The study used a quantitative approach with an explanatory research design. Data were collected through questionnaires distributed via Google Forms to 100 respondents from Generation Z who use the DANA e-wallet in Bojonegoro Regency. The results showed that financial literacy did not have a significant effect on overspending behavior, while the use of the DANA e-wallet had a positive and significant effect on overspending behavior. Simultaneously, both variables also had a significant effect on overspending behavior. The findings indicate that transaction convenience, cashback promotions, and digital payment systems can encourage consumptive behavior among Generation Z. This study is expected to serve as a reference for understanding Generation Z’s overspending behavior and the importance of self-control in using the DANA e-wallet Keywords: Financial Literacy, DANA E-Wallet, Overspending Behavior, Generation Z, Digital Money Trap
Pengaruh Media Sosial dan Ulasan Online terhadap Keputusan Pembelian Produk Thrift Fashion
The underprivileged community consists of individuals or families whose welfare level is below average and who struggle to meet their basic needs. Government efforts to address poverty have commonly taken the form of social assistance programs. However, these programs often focus only on consumptive needs, making them short-term solutions that may create dependency and reduce recipients’ motivation to become economically independent. In response to this issue, the Government of Bojonegoro introduced the GAYATRI Program (Independent Egg-Laying Chicken Farming Movement). Unlike traditional aid programs, GAYATRI emphasizes community empowerment by encouraging productivity through independent economic activities, particularly poultry farming. This study aimed to examine the implementation, impact, and challenges of the GAYATRI Program in Ngasem District, Bojonegoro Regency, using a qualitative field research approach. The findings reveal that the program has successfully improved the income of beneficiaries, especially among underprivileged families. It has also enhanced participants’ livestock management and entrepreneurial skills while motivating them to expand their businesses. As a result, the program serves as an innovative strategy by the Bojonegoro Regency Government to improve community welfare sustainably. Nevertheless, several challenges remain, including difficulties in barn management, livestock disease control, and the high cost of feed once government assistance ends. Keywords: Social Media Exposure, Online Reviews, Purchasing Decisions
Penguatan Kesadaran Kewarganegaraan Melalui Interprestasi Hak Cipta: Kajian Undang-Undang Nomor 28 Tahun 2014
This study examines the strengthening of civic awareness through copyright interpretation among musicians in Bojonegoro Regency, referring to Law Number 28 of 2014 concerning Copyright. The method used is descriptive qualitative with data collection techniques through interviews, observation, and documentation. Informants in this study included local musicians, music communities, and music lovers in Bojonegoro Regency. The results of the study indicate that most musicians have understood copyright as a form of protection for works and a manifestation of civic responsibility in respecting the creativity of others. However, the implementation of copyright awareness still faces several obstacles, such as low legal literacy, limited socialization, and the development of digital media that facilitates the distribution of works without permission. The research findings also indicate that strengthening civic awareness can be done through legal education, music seminars, the role of creative communities, and the use of social media as a medium for copyright awareness campaigns. Thus, copyright interpretation not only plays a role in protecting works, but also becomes a means of forming the character of responsible citizens, obeying the law, and upholding ethics in their work. Keywords: Civic Awareness, Musicians, Law Number 28 of 2014
PENGEMBANGAN BAHAN AJAR KEBERAGAMAN INDONESIA DENGAN MEDIA NUSA CARD BERBANTUAN ARTIFICIAL INTELLIGENCE
This study aims to develop instructional materials on the diversity of the Indonesian nation within the framework of Bhinneka Tunggal Ika using Nusa Card media assisted by Artificial Intelligence (AI), designed to be interactive and contextual for seventh-grade junior high school students. The study is motivated by the limitations of conventional learning media, which are less enganging and result in students understanding of diversity being mostly rote. The study applied a Research and Development (R&D) approach utilizing the ADDIE model, which consist of five phases: analysis, design, development, implementation, and evaluation. Data were collected through observations, need assessment questionnaries, and validation conducted by subject-matter and media expertsm and the result were subsequently analyzed descriptively. The result indicate that Nusa Card is feasible for learning with an expert validity score of 89.5% while students trias demonstrated increased learning motivation, active engangement, and comprehension of diversity within the framework of Bhineka Tunggal Ika.
Analisis Beasiswa Sepuluh Sarjana Bojonegoro Sebagai Pemenuhan Hak Pendidikan Desa Tanjungharjo
This research investigates how the "1 Village 10 Undergraduates Scholarship Program," an initiative by the Bojonegoro District Government, is being executed to fulfill constitutional educational rights within Tanjungharjo Village, located in Kapas Subdistrict. Adopting a juridical-empirical approach and qualitative design, data were obtained through in-depth interviews with village officials, scholarship beneficiaries, and their parents, supplemented by field observation and document analysis. Data analysis was conducted using the interactive Miles and Huberman model. The results indicate a notable implementation gap. Although the village has consistently fulfilled the administrative quota including eight recipients in Phase 2A of the 2025 fiscal year only a small number of recipients were found to be actively continuing their studies in the field. Key supporting factors include the proactive role of village government and strong familial encouragement, while major obstacles encompass overly complex administrative requirements, inadequate socialization, weak inter-agency coordination, and scholarship benefits limited solely to UKT without living cost support. This research concludes that despite its noble objective in fulfilling Article 31 of the 1945 Constitution, the program’s effectiveness remains suboptimal. Substantial improvements in bureaucratic procedures, benefit expansion, and monitoring systems are urgently needed to achieve meaningful equity in higher education access for rural communities. Keywords: Bojonegoro scholarship ensures educational equity
NILAI KEWARGANEGARAAN DALAM LAGU BERJUDUL 1984 KARYA SID SEBAGAI MEDIA LITERASI PPKN
Punk rock music serves as a form of popular culture that frequently functions as a medium for social expression and criticism of political and economic realities. This study aims to identify and analyze the civic values contained in the lyrics of the song titled "1984" by the band Superman Is Dead (SID), as well as to examine its potential as a literacy medium in Pancasila and Citizenship Education (PPKn). The method used in this research is descriptive qualitative with a content analysis approach toward the song lyrics and its production context. The results show that the song "1984", which was inspired by George Orwell's novel and combines elements of punk rock with keroncong music, contains profound criticisms of authoritarianism, restrictions on individual freedom, and social injustice. The active civic values discovered include human rights awareness, critical attitude toward power, and democratic spirit. Through a strong ideological message packaged in a popular style, this song is considered relevant and effective to be utilized as an interactive PPKn literacy medium to enhance the critical awareness of students in the contemporary
Efektivitas Media Escape Room Learning Terhadap Hasil Belajar Siswa Pada Pendidikan Pancasila
“This research is motivated by the low learning outcomes of students in Pancasila Education subjects due to conventional learning. The study aims to determine the effectiveness of Escape Room Learning media on the learning outcomes of eighth-grade students at SMPN 2 Jatirogo. The study used a quantitative approach with a pre-experimental design of the One Group Pretest–Posttest Design model. The research sample consisted of 32 students of class VIII G selected using a purposive sampling technique. Data collection techniques were carried out through tests, observations, questionnaires, and documentation. Data analysis used normality, homogeneity, validity, reliability, N-Gain, and Paired Sample t-Test tests with the help of IBM SPSS Statistics. The results showed that the average student score increased from 64.53 in the pre-test to 94.06 in the post-test. The N-Gain value of 0.8471 is included in the high category with an effectiveness level of 84.70%. The results of the Paired Sample t-Test showed a significance value of 0.000 <0.05, so there was a significant difference between the pre-test and post-test scores. Thus, Escape Room Learning media is effective in improving student learning outcomes.” Keywords: Escape Room Learning, learning outcomes, Pancasila Education
Eksperimentasi Model Pembelajaran Savi Berbantuan Media Educaplay Terhadap Prestasi Belajar
The study wants to see if using the SAVI (Somatic, Auditory, Visual, Intellectual) learning model, along with educaplay, affects how well students learn about economics, specifically the topic of demand and supply, in class XI. This type research is a pseudo experiment. The tests needed for the instrument include checking if it is valid, if it is reliable, how hard it is, and how well it can tell the difference between different levels of ability. The study used different methods to analyze data, which included checking if the data followed a normal distribution, testing for consistency among groups, and conducting tests to confirm the hypotheses. At the same time, information is gathered using three ways: looking at documents, watching what happens, and giving tests. The documentation method involves getting and asking for documents from people involved, Meanwhile, the observation method is used by researchers to see how the class is doing and to see how the students are during the learning process. Researchers used the test method to assess how well students in grades XI-6 and XI-7 performed. The results of this study indicate that using the SAVI (Somatical, Auditory, Visual, and Intellectual) learning model, along with educaplay media, positively affects students' learning outcomes in Economics, particularly regarding the topic of supply and demand for class XI. This is shown by the arithmetic value of (5.354), which is higher than the table value of (1.994). Keywords: SAVI Learning Model, Educaplay Media, Learning Achievement.
Pengaruh Model Pembelajaran Conceptsentence untuk Meningkatkan Keaktifan Siswa Dalam Pembelajaran Pendidikan Pancasila
The poor learning activity of students in Pancasila Education topics as a result of their propensity to use tedious traditional learning techniques is the driving force behind this study. The purpose of this study is to investigate how using the Concept Sentence learning paradigm at Sekolah Menengah Pertama Negeri one Kalitidu affects students' learning activities. A pretest-posttest control group experimental design is used in this quantitative approach. Purposive sampling was used to choose the research sample, which was then split into an experimental class and a control class. Data collection instruments included tests, questionnaires, and observation sheets that have completed validity and reliability testing. Using statistical tools, a t-test, basic linear regression, and descriptive statistics were used to analyze the data. The findings of the descriptive analysis demonstrated how successfully the Concept Sentence model was implemented. The learning model had a positive and linear impact on student activity, according to the regression test. Additionally, the experimental class's mean learning activity score was considerably greater than the control class's, according to the t-test results. Thus, it can be said that using the Concept Sentence learning methodology significantly increases students' engagement in Pancasila Education. Keywords: ConceptSentence, Student Activity, Pancasila Education.
Pengaruh Soal Hots Pendidikan Pancasila Terhadap Kemampuan Berpikir Kritis Siswa
The inadequate critical thinking abilities of SMPN 2 Gondang eighth grade students in the Pancasila Education course, especially when answering problems that requiring analytical and evaluation skills, became the main driving force of this research. The primary objective of this research is to investigate the extent to which pupils’ analytical thinking skills abilities in Pancasila education are impacted by the usage of HOTS questions in the classroom. This study implemented a quantitative quasi-experimental approach utilizing a non-equivalent control group framework. The research sample comprised 32 eight-grade student divided into two distinct groups, a treatment class and a comparison class made up the study's sample. Data collection methods included pre- and post-tests, observation, and recordkeeping. With the use of SPSS, descriptive statistical tests, N-Gain tests, normality tests, homogeneity tests, and Independent Sample T-Test tests were used to examine the data. According to the findings, the experimental group scored an average of 37,19 and 73,13, whereas the control group scored an average of 34,69 and 43,75. The independent sample t-test's two-sided significance level was 0,000, which was below the 0.05 cutoff. The study's findings indicate that H0 is rejected and Ha is accepted, indicating that HOTS-based classroom discussion learning has a significant impact on the critical thinking abilities of SMPN 2 Gondang class VIII students during Pancasila Education sessions. Keywords: Hot Topics, Pancasila Education, Students’ Critical Thingking
Penerapan Batas Usia Perkawinan Terhadap Penurunan Angka Pernikahan Dini dalam Perspektif Pancasila
This study intends to analyze and assess the implementation of changes to the marriage age limit as stipulated in Law Number 16 of 2019. This study examines aspects influencing early marriage and describes the steps taken by the Religious Affairs Office in Cepu District to reduce the number of early marriages, ensuring that this regulation is effectively implemented. Marriage is the first step in establishing a harmonious and sustainable family based on the teachings of God Almighty. From these changes, we can evaluate whether the implementation of the marriage age limit has been carried out effectively, what steps have been taken to prevent marriages under the stipulated age, and whether its implementation is in line with existing regulations. Therefore, This study intends to evaluate the degree to which the age limit changes have been implemented in the Cepu District Religious Affairs Office. This research is an empirical legal study. Data collection methods were conducted through interviews at the Cepu District Religious Affairs Office and through primary data collection from field sources. Secondary data were obtained from books, laws, and other regulations relevant to this research. To generate information from the research, The applied data analysis incorporated a descriptive analytical method. The study results reveal that the regulation regarding changes to the marriage age limit has been implemented well at the Cepu District Religious Affairs Office, but the results obtained still do not show clear figures to measure how effective or not the implementation of the law is. Keywords: Early marriage, Marriage Law, Changes to the minimum age for marriage limit
Pemahaman Civic Knowledge Siswa MTs Mamba’ul tentan
Abstrak Dalam beberapa waktu terakhir, angka kriminalitas yang melibatkan anak di Kabupaten Bojonegoro menunjukkan tren yang meningkat. Data dari Pengadilan Negeri Bojonegoro mencatat terdapat 15 kasus pada tahun 2023, meningkat menjadi 17 kasus di tahun 2024, lalu 18 kasus pada 2025, dan tercatat sudah ada 5 kasus pada awal tahun 2026. Fenomena ini menegaskan krusialnya edukasi hukum sejak dini, terutama terkait Sistem Peradilan Pidana Anak (SPPA) yang termaktub dalam UU No. 11 Tahun 2012. Studi ini berupaya mengeksplorasi sejauh mana wawasan kewarganegaraan (civic knowledge) para siswa dan tenaga pendidik di MTs Mamba’ul Huda mengenai aplikasi regulasi tersebut. Dengan mengadopsi metode kualitatif deskriptif, pengumpulan data dilakukan lewat instrumen wawancara, telaah dokumen, serta kuis tertulis bagi siswa. Temuan riset mengindikasikan bahwa guru PPKn telah menguasai esensi SPPA dan berupaya membangun kesadaran hukum siswa melalui integrasi kurikulum, pembentukan moral, serta penegakan regulasi sekolah. Di sisi lain, konfirmasi dari pihak hakim menguatkan bahwa proses peradilan anak di Bojonegoro telah memprioritaskan mekanisme diversi dan keadilan restoratif (restorative justice). Mayoritas siswa pun menunjukkan respons positif dalam kuis, di mana mereka memahami bahwa anak yang berkasus hukum wajib dilindungi dan dibina. Meski begitu, tantangan berupa minimnya literasi hukum masyarakat serta dampak negatif dari media sosial dan lingkungan pergaulan masih menjadi hambatan nyata. Studi ini menyimpulkan bahwa penguatan civic knowledge efektif menjadi fondasi awal dalam membangun kepatuhan hukum generasi muda. Kata Kunci: Civic Knowledge, Sistem Peradilan Pidana Anak, Diversi, Restorative Justice, Siswa MTS.
Implementasi Model Discovery Learning Berbantuan Media Quizizz Dalam Pembelajaran Ekonomi
Abstract This study seeks to explain how the Discovery Learning model, supported by Quizizz media, is used in teaching economics to class X1 students at SMA Negeri 1 Kedungadem for the 2025/2026 school year. This study used a qualitative descriptive approach. The information came from economics teachers, students, and people who are involved in the curriculum. We collected data by observing, talking to people in interviews, and gathering documents. Data analysis methods included reducing data, showing data clearly, and making conclusions. The findings indicated that using Discovery Learning with Quizizz was done in three steps: planning, putting it into action, and assessing the results. During the planning phase, the teacher created teaching modules, learning situations, and evaluation materials based on Quizizz. During the implementation phase, students took an active part in learning by engaging in activities such as generating ideas, identifying problems, gathering data, processing that data, checking its accuracy, and making conclusions. Quizizz media helped increase student participations. Quizizz media made it easier for students to join in, stay motivated, and understand economic ideas better because learning turned into a fun and interactive experience. The evaluation was done using the results from Quizizz, observations made by the teacher, and reflections from the students. The use of this learning model was backe by enough digital tools and teachers being prepared to use technology.
Dampak Program Gayatri terhadap Pemberdayaan Ekonomi Keluarga Prasejahtera di Kecamatan Ngasem Bojonegoro
Abstrak Masyarakat prasejahtera adalah kelompok masyarakat atau keluarga yang memiliki tingkat kesejahteraan di bawah rata-rata, sehingga belum mampu memenuhi kebutuhan dasar hidupnya secara minimal. Berbagai upaya telah dilakukan pemerintah seperti adanya bantuan sosial. Namun Bentuk bantuan sosial yang sudah dilaksanakan hanya sekedar memenuhi kebutuhan konsumtifnya, ini adalah solusi jangka pendek yang dapat menimbulkan ketergantungan dan mengurangi motivasi penerima. Menanggapi masalah ini, Pemerintah Bojonegoro memperkenalkan Program GAYATRI (Gerakan Peternakan Ayam Petelur Mandiri). Berbeda dengan program bantuan tradisional, GAYATRI menekankan pemberdayaan masyarakat dengan mendorong produktivitas melalui kegiatan ekonomi mandiri, khususnya peternakan unggas. Penelitian ini bertujuan untuk mendiskripsikan pelaksanaan, menganalisis dampak, dan mengidentifikasi hambatan pada pelaksanaan program Gayatri di kecamatan Ngasem kabupaten Bojonegoro. Penelitian ini menggunakan pendekatan kualitatif dengan metode penelitian lapangan (field research). Dari hasil penelitian, Program Gayatri terbukti mampu meningkatkan pendapatan para penerima khususnya masyarakat prasejahtera. Adanya program Gayatri sebagai jawaban pemerintah Kabupaten Bojonegoro dalam meningkatkan kesejahteraan masyarakat prasejahtera. Program ini berdampak pada peningkatan pendapatan, penambahan keterampilan beternak dan berwirausaha, serta mendorong pengembangan usaha penerima. Namun, program juga menghadapi kendala seperti pengelolaan kandang, penanganan penyakit ternak, dan tingginya biaya pakan setelah bantuan habis. Kata Kunci: Pemberdayaan, Masyarakat Prasejahtera, Program Gayatri
Pengaruh Pengetahuan Keuangan dan Pengendalian Diri terhadap Perilaku Pengelolaan Keuangan
This study aims to determine the influence of financial knowledge and self-control on the financial management behavior of students at IKIP PGRI Bojonegoro. The research employed a quantitative approach using an explanatory research method. The population consisted of 1,611 students, with a sample of 139 respondents selected using the Slovin formula and proportionate stratified random sampling technique. Data were collected through questionnaires using a Likert scale and analyzed using IBM SPSS Statistics 27. The results showed that financial knowledge did not have a significant effect on students’ financial management behavior, with a significance value of 0.886 > 0.05. Meanwhile, self-control had a positive and significant effect on financial management behavior, with a significance value of 0.000 < 0.05. Simultaneously, financial knowledge and self-control significantly influenced students’ financial management behavior, as indicated by an F-value of 72.870 and a significance value of 0.000 < 0.05. The coefficient of determination of 51.7% indicates that financial management behavior is influenced by these two variables, while the remaining 48.3% is affected by other factors outside this study. Keywords: financial knowledge, self-control, financial management behavior, students
Pengaruh Promo Digital Dan E-Wom Terhadap Keputusan Pembelian Tws Oleh Generasi Z
The purpose of this study is to ascertain how digital promotions and electronic word-of-mouth (e-WOM) affect Generation Z's decisions to buy True Wireless Stereo (TWS) products at the TikTok Shop. This study collected data using a questionnaire using a quantitative methodology. Multiple linear regression was used to examine the data using IBM SPSS Statistics. The findings demonstrate that decisions to buy TWS products in the TikTok Shop are positively and significantly impacted by digital promotions and e-WOM. Discounts, coupons, and free delivery are examples of digital promotions that might boost a customer's inclination to buy. Additionally, e-WOM reviews and recommendations from other customers boost customer confidence in the product. These two factors have a large simultaneous impact on Generation Z's purchasing decisions.
Pengaruh Literasi Keuangan dan Gaya Hidup terhadap Perilaku Konsumtif Mahasiswa Pendidikan Ekonomi
Abstrak Tujuan studi ini ialah guna memahami bagaimana X2 dan X1 mahasiswa “Program Studi Pendidikan Ekonomi di IKIP PGRI Bojonegoro” memengaruhi perilaku konsumsi mereka. Studi ini memakai desain penelitian asosiatif dan metodologi kuantitatif. Mahasiswa Program Studi Pendidikan Ekonomi IKIP PGRI Bojonegoro merupakan populasi penelitian. Dengan memakai pendekatan pengambilan sampel probabilitas, sebanyak 73 responden menjadi sampel. Google Forms dipakai untuk menyebarkan survei guna pengumpulan data. Statistik deskriptif, analisis regresi linier berganda, uji t, F, validitas, reliabilitas, asumsi klasik, dan koefisien determinasi termasuk di antara teknik analisis data yang dipakai dengan SPSS versi 22.0. Dengan skor t hitung 6,382 dan skor subtansialsi 0,000, temuan memperlihatkan bahwasanya X1 mempunyai dampak substansial pada perilaku konsumsi. Dengan skor t hitung 5,475 dan skor subtansialsi 0,000, X2 juga secara subtansial memengaruhi perilaku konsumsi. Dengan skor F-count 164,250 dan skor subtansialsi 0,000, X1 dan X2 secara simultan mempunyai dampak yang cukup besar pada perilaku konsumen. Skor R-square dari uji koefisien determinasi adalah 0,824, atau 82,4%. kata kunci: Financial Literacy, Lifestyle, Consumptive Behavior
Analisis Model Two Stay Two Stray Untuk Meningkatkan Civic Participatory Skill Siswa
This study was conducted because student engagement and participation in Pancasila Education learning in class VII C at SMP Negeri 1 Sugihwaras was still low. Most students tended to be passive, rarely responded to the teacher’s questions, and had not participated optimally in group discussions and collaborative activities. This condition shows that students’ Civic Participatory Skills were not yet well developed. In addition, the learning process was still dominated by teacher-centered instruction using the lecture method, which limited students’ opportunities to actively participate and take part in learning activities. The study aims to describe the implementation of the cooperative learning model type Two Stay Two Stray (TSTS) in improving students’ Civic Participatory Skills. This research used a descriptive qualitative approach involving 31 students of class VII C. Data were collected through observation, interviews, questionnaires, documentation, and group assignments, and validated using bsource and technique triangulation. The results show that the TSTS model created a more interactive learning atmosphere and increased student activity. Students became more confident in expressing opinions, more active in discussions, and showed better cooperation. The questionnaire results indicated an increase from 63.35% (sufficient) to 79.39% (good), an improvement of 16.04%. Keywords: Two Stay Two Stray, Civic Participatory Skill, Cooperative Learning, Pancasila Education
Analisis Perumusan Strategi Bisnis untuk Meningkatkan Daya Saing Tjap Njonja Patisserie & Bistro Bojonegoro
This study aims analyze the internal and external conditions of Tjap Njonja Patisserie & Bistro Bojonegoro and to formulate business strategies to enhance its competitive advantage. The research employs a qualitative approach with case study design, using SWOT analysis as the primary tool. Data were collected through in-depth interviews with the operational manager, direction observation, and documentation. The results of the Internal Factor Evaluation (IFE) matrix yielded a weight score of 2,92, indicating a strong internal position supported by consistent product quality, business concept differentiation, building aesthetics, and continuous innovation, the External Factor Evaluation (EFE) matrix produced a score of 3,04 , reflecting the company’s highly responsive posture toward external opportunities such as the growing trend of pastry consumption, increasing consumer interest in aesthetic dining experiences, and the expansion of digital ordering platforms. Based on Internal-External (IE) matrix, the company is positioned in Cell II, recommending a “grow and build” strategy. The SWOT matrix analysis produced four strategic alternatives: SO strategies (leveraging strengths to capture opportunities), WO strategies (overcoming weaknesses through opportunities), ST strategies (using strengths to mitigate threats), and WT strategies (minimizing weaknesses while avoiding threats). The formulates strategies are focused on digital content optimization, continuous menu innovation, expansion of online ordering, and strengthening the company’s premium positioning Keywords: Business Strategy, Competitive Advantage, SWOT Analysis, F&B SMEs , Tjap Njonja Patisserie
Copyright (c) 2026 Prosiding Seminar Nasional (Kolaborasi Pendidikan dan Dunia Industri) http://creativecommons.org/licenses/by-sa/4.0
PENGARUH KEPERCAYAAN, KEAHLIAN, DAN DAYA TARIK INFLUENCER @IFAICJHY TERHADAP NIAT BELI MAHASISWA
The rise of social media has changed how consumers research and use influencer content to make purchases. This study examines how @ifaichy's trust, knowledge, and attractiveness affect IKIP PGRI Bojonegoro Economic Education Study Program students' buying intentions. This study used quantitative and survey methods. Multiple linear regression was used to evaluate survey data. The findings showed that influencer trustworthiness, knowledge, and beauty positively and significantly affected purchase intention (t = 7.156; sig. = 0.000, 2.803, and 3.166). The coefficient of determination (Adjusted R Squared) showed that all three variables simultaneously affected purchase intention by 49.3% (F = 52.309; sig. = 0.000). A standardised coefficient beta of 0.454 made trustworthiness the most important characteristic. These findings suggest that social media influencers' trustworthiness strongly influences students' culinary product purchases.
Pengaruh Self-Efficacy dan Soft Skills Terhadap Kesiapan Kerja Siswa SMKN 5 Bojonegoro
This research aims to examine the influence of self-efficacy and soft skills on the work readiness of XII grade students at SMKN 5 Bojonegoro. This study employs a quantitative approach with correlational research design. The population encompasses all XII grade students at SMKN 5 Bojonegoro, while samples were selected using proportional random sampling technique. Data were collected through closed questionnaires based on Likert scale. Data analysis was conducted using multiple linear regression with IBM SPSS version 24. The results reveal that self-efficacy has a positive and significant influence on students' work readiness, as indicated by the significance value of 0.035 which is less than 0.05. Additionally, soft skills also demonstrate a positive and significant influence on work readiness with a significance value of 0.027 which is less than 0.05. Simultaneously, self-efficacy and soft skills significantly affect students' work readiness, shown by the significance value of 0.000 which is less than 0.05, with an F-count value of 10.457. These findings indicate that students' work readiness is not only influenced by technical skills but also by psychological factors and non-technical skills possessed by students.
Pengaruh Model Pembelajaran CTL Terhadap Hasil Belajar IPS Siswa SMPN 2 Soko
Education is a fundamental aspect in human resource development, but social studies learning at SMPN 2 Soko still faces the problem of low student learning outcomes with an average score of 69.2 and only 42% reaching the KKM. This study aims to determine the effect of the Contextual Teaching and Learning (CTL) learning model on the social studies learning outcomes of grade VII students of SMPN 2 Soko in the 2025/2026 academic year. The study used a quantitative approach with an experimental type. The sample was selected by purposive sampling, namely class VII A as the experimental class given the CTL model treatment and class VII B as the control class with conventional learning. The results of the hypothesis test using the Independent Sample t-Test on the posttest data obtained a Sig. (2-tailed) value of 0.000 (<0.05) and a Mean Difference of 13.217. The N-Gain test results showed an increase in learning outcomes in the experimental class by 56.03% and the control class by 61.84%, both in the fairly effective category. These results indicate that there is a significant difference in the average social studies learning outcomes between the experimental class and the control class, so that the CTL learning model has a positive and significant effect on students' social studies learning outcomes
Pengaruh Metode Problem Based Learning terhadap Hasil Belajar IPS Siswa Kelas IX
Abstract The inadequate educational results in Social Sciences (IPS) within Indonesia are frequently attributed to traditional teaching strategies that do not encourage critical thinking among students. This research intends to explore the impact of the Problem Based Learning (PBL) framework on the IPS academic performance of ninth-grade pupils, with particular emphasis on societal changes during the era of modernization. The analysis utilized a quasi-experimental design characterized by a quantitative approach. The participants were ninth-grade students from SMPI Nashirul Ummah Senori. Data were gathered using visual diagrams, observation sheet, and a pre test and post test consisting of 40 multiple choise qustions. The data were analyzed using SPSS, focusing on normal distribution, homogeneity, and conducting paired sample T-tests. The findings revealed a notable improvement in both student achievement and academic accivement following the application of the PBL method. Students from the experimental group exhibited enhanced problem-solving abilities and better cognitive scores than those in the control group. Therefore, it can be inferred that the Problem Based Learning method positively and significantly influences IPS learning outcomes, rendering it a strongly recommended instructional strategy for social studies education. Keywords: Problem Based Learning, learning outcomes, social science, modernization, social change.
PENGARUH PARTISIPASI KOMUNITAS GAMING TERHADAP PEMBENTUKAN KARAKTER KEBANGSAAN MAHASISWA (Studi kasus pada anggota Moonton Student Leader di kampus IKIP PGRI Bojonegoro)
Arus inovasi teknologi digital telah menggeser fungsi platform game online, yang awalnya sekadar media hiburan menjadi ruang interaksi sosial baru berbasis komunitas esports (Syifa Qolbi S & Rina Susanti 2025). Penelitian kuantitatif ini dirancang untuk menguji sekaligus mengukur seberapa besar dampak keterlibatan mahasiswa dalam komunitas gaming terhadap proses internalisasi karakter kebangsaan (Lestari, S. 2024). Subjek riset difokuskan pada anggota Moonton Student Leader (MSL) di lingkungan IKIP PGRI Bojonegoro (Widhiawan et al., 2025). Unsur karakter yang dibedah meliputi nilai nasionalisme, sikap toleran, rasa tanggung jawab, kolaborasi, serta penghormatan terhadap keberagaman (Suryadi, D., & Utami, P. 2025)
Analisis Orientasi Kewargaan Digital dalam Kurikulum Literasi Digital Sekolah Dasar di Kabupaten Bojonegoro
Abstract The development of digital society requires education not only to develop technological skills but also to foster digital citizenship from the elementary school level. This study aims to analyze the orientation of digital citizenship in the digital literacy local curriculum for elementary schools in Bojonegoro Regency. The study employed a qualitative approach using document analysis of curriculum documents and digital literacy teaching modules. Data were collected through documentation study and analyzed using content analysis based on the perspectives of digital citizenship and critical digital literacy. The findings show that the curriculum is not solely oriented toward technical digital skills but also integrates dimensions of digital ethics, digital safety, digital participation, and critical digital literacy. Digital ethics and digital safety emerged as the most dominant orientations through the reinforcement of politeness, responsibility, self-protection, and safe use of digital media. Conceptually, the curriculum constructs a character-based, protective, and guided participatory model of digital citizenship aligned with the developmental needs and protection of elementary school students in digital society.