Sutanti, Nita
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Vol 1, No 1 (2023): Integrasi STEAM dalam Pembelajaran di Era Society 5.0 - Articles
The Effectiveness of Using Readable Application to Enhance the Tenth Grade Students’ English Reading Skill Narrative Text in Senior High School
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Vol 1, No 1 (2023): Integrasi STEAM dalam Pembelajaran di Era Society 5.0 - Articles
Visual Novel Games as A Learning Medium in Developing Reading Skills of Grade X
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Vol 1, No 1 (2023): Integrasi STEAM dalam Pembelajaran di Era Society 5.0 - Articles
Kahoot Application Effectiveness to Increase the Eight Grade Students’ English Grammar Mastery
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Vol 1, No 1 (2023): Integrasi STEAM dalam Pembelajaran di Era Society 5.0 - Articles
Developing Android Based English Learning Media For Writing Text Of The Tenth Grade Students
Abstract PDF
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