Design Mobile Learning dengan Pemanfaatan AppsGeyser dan H5P Terhadap Motivasi Belajar
Abstract
Studi ini dilakukan dengan tujuan memberikan solusi pada permasalahan rendahnya motivasi mahasiswa pada pembelajaran menggunakan LMS Moodle. Studi ini menggunakan pendekatan design thinking dan pemanfaatan mobile learing. Pada studi ini penulis memanfaatkan AppsGeyser dan H5P yang bisa diakses pada LMS Moodle. Appsgeyser merupakan perangkat lunak online yang memungkinkan pembuatan aplikasi Android dengan menggunakan bahasa pemrograman HTML. Sedangkan H5P adalah framework web berbasis HTML 5 yang menyediakan akses untuk berbagai konten interaktif, seperti presentasi, video interaktif, memory game, kuis, pilihan ganda, drag and drop dan lain-lain. Populasi pada studi ini berjumlah 70 mahasiswa program studi Pendidikan Matematika IKIP PGRI Bojonegoro. Pemanfaatan Quiz Game dengan AppsGeyser dan Video Interaktif dengan H5P dapat meningkatkan motivasi belajar mahasiswa dengan LMS Moodle. Hal ini dapat dilihat dari respon positif mahasiswa, dimana 90% dari mereka lebih bersemangat dan termotivasi untuk mengakses materi pembelajaran yang diberikan melalui LMS Moodle. Selain mampu meningkatkan motivasi belajar mahasiswa, video interaktif dengan H5P mampu melatih kemandirian belajar mahasiswa.
Kata Kunci: Design Thinking Approach, Mobile Learning, Appsgeyser, H5P
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