The Application of Simon Says-Based Game for Vocabulary Teaching to Fifth Grade Students’ in SDN Sumodikaran 2
Abstract
abstrak—Mengajarkan kosakata merupakan bagian penting dalam pembelajaran bahasa, terutama bagi anak-anak, karena kosakata menjadi dasar dalam berkomunikasi. Namun, proses ini memiliki tantangan tersendiri ketika diterapkan pada siswa sekolah dasar, seperti keterbatasan dalam rentang perhatian dan kecenderungan mudah melupakan kata-kata yang telah dipelajari. Dengan demikian, dibutuhkan metode pengajaran yang menggugah minat serta mendorong keterlibatan agar peserta didik dapat memahami serta mengingat kosa kata dengan lebih baik. Salah satu metode yang dapat diterapkan adalah pembelajaran berbasis permainan, seperti permainan Simon Says. Tujuan penelitian ini adalah untuk mendeskripsikan bagaimana permainan simon says digunakan dalam pengajaran kosakata dan bagaimana respon siswa terhadap penerapannya. Penelitian ini menggunakan pendekatan kualitatif deskriptif. Data dikumpulkan melalui pembagian angket, wawancara dengan siswa, dan observasi di kelas. Analisis data dilakukan dengan menerapkan teknik seleksi data, pemaparan data, serta penarikan kesimpulan. Hasil penelitian menunjukkan bahwa implementasi permainan Simon Says dalam pengajaran kosakata dilakukan melalui beberapa tahap, yaitu penjelasan, demonstrasi, dan praktik dengan partisipasi aktif siswa. Siswa memberikan respon positif terhadap penggunaan permainan ini, dengan menunjukkan antusiasme, peningkatan partisipasi, dan daya ingat kosakata yang lebih baik. Permainan Simon Says juga berperan dalam membentuk suasana belajar yang menyenangkan dan menarik perhatian siswa yang mendukung proses pembelajaran.
Kata kunci— permainan simon mengatakan, pengajaran kosakata.
Abstract—Teaching vocabulary is an important part of language learning, especially for children, as it forms the basis of communication. However, this process has its own challenges when applied to elementary school students, such as limited attention span and the tendency to easily forget the words that have been learnt. Therefore, interesting and interactive teaching methods are needed so that students can understand and remember vocabulary better. One of the methods that can be applied is game-based learning, such as the Simon Says game. This research is conducted to explain the application of Simon Says game in vocabulary teaching and how students respond to its application. A kind of research is descriptive qualitative. Data collection was conducted using questionnaires, interview with students, and classroom observations. This study was analysed using data reduction, data presentation, and conclusion drawing or verification techniques. The results of the study show that the implementation of the Simon Says game in teaching vocabulary was carried out through several stages, including explanation, demonstration, and practice with active student participation. Students responded positively to the use of the game, showing enthusiasm, increased participation, and better vocabulary recall. The Simon Says game also helped create a fun and engaging classroom atmosphere that supported the learning process.
Keywords— Simon says game, teaching vocabulary.
Keywords
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