Increasing Student’s Vocabulary through The Scattergories Game Method for Seventh-Grade Student’s at MTs Islamiyah Unggulan Balen
Abstract
Abstract—Vocabulary is an important part of learning a language. In learning English, students sometimes often have difficulty in remembering and memorizing vocabulary well. This is because the learning method which is less effective and interactive. This research aims to find out how the effect of the application of the Scattergories game in improving students' vocabulary and students' vocabulary and affect students' learning outcomes after the Scattergories game is applied. Scattergories game is applied. This research uses the method of classroom action research method involving students of class VII-D MTS Islamiyah Unggulan Balen. Data collection was done by mixed methods such as observation, interview, test and questionnaire. The findings of this study can help students improve their vocabulary skills through effective through Scattergories game effectively and fun This game method is very interactive so that students can remember and know new vocabulary.
Keywords—Vocabulary, Scattergories Game, Learning
Abstrak—Kosakata merupakan bagian penting dalam mepelajari suatu Bahasa. Dalam pembelajaran Bahasa inggris Siswa terkadang sering mengalami kesulitan dalam mengingat dan menghafal kosakata dengan baik. Hal tersebut di karenakan metode pembelajaran yang kurang efektif dan interaktif. Penelitian ini bertujuan untuk mengetahui bagaimana pengaruh penerapan permainan scattergories dalam meningkatkan kosakata siswa serta mempengaruhi hasil belajar siswa setelah permainan scattergories diterapkan. Penelitian ini menggunakan metode penelitian tindak kelas yang melibatkan siswa kelas VII-D MTS Islamiyah Unggulan balen. pengumpulan data dilakukan dengan metode campuran seperti observasi, wawancara, tes dan kuesioner. Temuan dari penelitian ini dapat membantu siswa meningkatkan kemampuan kosakata melalui permainan scattergories dengan efektif dan menyenangkan. Metode permainan ini sangat interaktif sehingga Siswa dapat mengingat dan mengetahui kosakata baru.
Kata Kunci—Kosakata, Permainan Scattergories, Pembelajaran
Keywords
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