The Role of Gamification in Duolingo Application for Vocabulary Mastery in Elementary School

Intan Nur Aini, Ima Isnaini Taufiqur Rohmah, Ayu Fitrianingsih

Abstract


Abstract—Vocabulary mastery is a crucial component in acquiring English language skills that support listening, speaking, reading, and writing. This study aims to investigate the role of gamification in the Duolingo application for vocabulary mastery in 5th-grade students of SD PLUS AL Qomariyah. A qualitative case study approach was employed through observation, interviews, and vocabulary pre- and post-tests. Results showed that gamification elements such as points, levels, badges, and immediate feedback enhance students’ engagement and learning motivation, significantly improving their vocabulary comprehension and retention.

KeywordsDuolingo, Gamification, Vocabulary Mastery, Learning Motivation

 

Abstrak—Keterampilan penguasaan kosakata merupakan komponen penting dalam penguasaan bahasa Inggris yang mendukung keterampilan mendengar, berbicara, membaca, dan menulis. Penelitian ini bertujuan untuk mengetahui peran gamifikasi dalam aplikasi Duolingo terhadap penguasaan kosakata bahasa Inggris siswa kelas 5 SD PLUS AL Qomariyah. Penelitian menggunakan pendekatan studi kasus kualitatif dengan teknik observasi, wawancara, dan tes kosakata sebelum dan sesudah perlakuan. Hasil menunjukkan bahwa elemen gamifikasi seperti poin, level, lencana, dan umpan balik langsung dalam aplikasi mampu meningkatkan keterlibatan dan motivasi belajar siswa, serta memperkuat penguasaan kosakata secara menyeluruh.

Kata kunciDuolingo, Gamifikasi, Penguasaan Kosakata, Motivasi Belajar


Keywords


Duolingo, Gamification, Vocabulary Mastery, Learning Motivation

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References


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